ABSTRACT
In animations and virtual reality, contact models have been widely used in many areas like rigid body collision and soft body deformation. Contact happens on a locally optimal configuration which forms Vertex/Face (VF) and Vertex/Vertex (VV) contacts. Several optimal methods have been developed to this, such as Continuous Collision Detection (CCD) and Linear Complementarity Problem (LCP) with Gauss-Seidel iterative solver [Kaufman et al. 2008].
- Irving, G., Schroeder, C., and Fedkiw, R. 2007. Volume conserving finite element simulations of deformable models. ACM Trans. Graph. 26, 3 (July). Google ScholarDigital Library
- Kaufman, D. M., Sueda, S., James, D. L., and Pai, D. K. 2008. Staggered projections for frictional contact in multibody systems. ACM Trans. Graph. 27, 5 (Dec.), 164:1--164:11. Google ScholarDigital Library
Index Terms
- Fall over or sliding down?
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