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Are immerrsive FPS games enjoyable?

Published: 10 December 2012 Publication History

Abstract

This paper describes an experiment comparinng immersive and non-immersive gaming using a state-of-the-art first person shooter game (FPS) in which we analyse user experience and performance through a combination of in-game metrics, questionaires and subjective reports. Our results show an overwhelming subjective preference for the immersive version despite a decrease in performance attributed to a more realistic aimming mechanism. Interaction metrics suggest that users took full advantage of the immmersive context rather than simply transposing their desktop gaming skills.

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[1]
Klimmt, C., Blake, C., Hefner, D., Vorderer, P. and Roth, C. 20009. Player Performance, Satisfaction, and Video Game Ennjoyment. In Prooceedings of the 8th Internationaal Coonference on Enntertainment Commputing. (Paris, France). Springer-Verlag, Berlin, Heidelberg, 1--12.

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  • (2013)Impact of graphical fidelity on physiological responses in virtual environmentsProceedings of the 19th ACM Symposium on Virtual Reality Software and Technology10.1145/2503713.2503751(73-76)Online publication date: 6-Oct-2013

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cover image ACM Conferences
VRST '12: Proceedings of the 18th ACM symposium on Virtual reality software and technology
December 2012
226 pages
ISBN:9781450314695
DOI:10.1145/2407336

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 December 2012

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Author Tags

  1. immmersive gaming
  2. presence
  3. user experience

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VRST'12

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

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  • (2013)Impact of graphical fidelity on physiological responses in virtual environmentsProceedings of the 19th ACM Symposium on Virtual Reality Software and Technology10.1145/2503713.2503751(73-76)Online publication date: 6-Oct-2013

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