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ARobot: development of 3rd person shooting game and handheld augmented reality

Published: 02 December 2012 Publication History

Abstract

There are several possible ways to commercialize an Augmented Reality technology (AR) and one of them is through game and entertainment field. In this paper, we present ARobot which combine 3rd person shooting game (TPS) with handheld AR (HAR). Previously, several types of AR game has been developed but mostly based on First-Person perspective (FPS). Combining TPS game and AR technology brings a unique challenge. Contrasting with FPS, TPS brings game character avatar and game field virtually then immerses both of it to real world. This paper will demonstrate our approach to overcome that challenge and also present the result of small user study about ARobot project. We expect this research can be a proper foundation for further research in respected field.

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Cited By

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  • (2015)Towards tantalluc: Interactive mobile augmented reality application for the Museo de América in Madrid2015 10th Computing Colombian Conference (10CCC)10.1109/ColumbianCC.2015.7333427(164-171)Online publication date: Sep-2015
  • (2013)Immersive Driving Car Simulation for Children Using Natural User Interface Controller2013 International Symposium on Ubiquitous Virtual Reality10.1109/ISUVR.2013.17(23-25)Online publication date: Jul-2013

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Published In

cover image ACM Conferences
VRCAI '12: Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
December 2012
355 pages
ISBN:9781450318259
DOI:10.1145/2407516
  • Conference Chairs:
  • Daniel Thalmann,
  • Enhua Wu,
  • Zhigeng Pan,
  • Program Chairs:
  • Abdennour El Rhalibi,
  • Nadia Magnenat-Thalmann,
  • Matt Adcock
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 02 December 2012

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Author Tags

  1. 3rd person shooting game
  2. augmented reality
  3. handheld devices

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View all
  • (2015)Towards tantalluc: Interactive mobile augmented reality application for the Museo de América in Madrid2015 10th Computing Colombian Conference (10CCC)10.1109/ColumbianCC.2015.7333427(164-171)Online publication date: Sep-2015
  • (2013)Immersive Driving Car Simulation for Children Using Natural User Interface Controller2013 International Symposium on Ubiquitous Virtual Reality10.1109/ISUVR.2013.17(23-25)Online publication date: Jul-2013

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