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FlickInk: bridging the physical and digital for creative work

Published: 28 November 2012 Publication History

Abstract

Although multi-touch screens and display technologies have moved computing onto table and whiteboard surfaces, one of the biggest challenges in collaborative creation is how to effectively incorporate and share content generated on physical media. The traditional pen and paper continues to be widely used because of its ease of use and the intuitive feedback embedded in our cognitive and muscle memories. Existing digital collaborative systems which allow writing/sketching inputs usually require complicated set-up such as multiple cameras embed under the table or in front of the shared screen, which limits their portability for distributed and mobile collaborators. Although the recent advent in sensing technologies have successfully digitized handwriting and sketches, there is a gap in incorporating them in collaborative technologies to enable an effective and natural sharing and co-creation experience. Leveraging paper/pen-based human intuition, we present FlickInk to bridge the gap.

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References

[1]
Everitt, K. M., Klemmer, S. R., Lee, R. and Landay, J. A. Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration. In Proc. Proceedings of the SIGCHI conference on Human factors in computing systems, ACM (2003), 553--560.
[2]
Haller, M., Brandl, P., Leithinger, D., Leitner, J., Seifried, T. and Billinghurst, M. Shared design space: Sketching ideas using digital pens and a large augmented tabletop setup. Advances in artificial reality and tele-existence (2006), 185--196.
[3]
Steimle, J. Interaction Model of Pen-and-Paper User Interfaces. Pen-and-Paper User Interfaces (2012), 67--89.

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  • (2014)Augmented pasting with indirect pointing2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)10.1109/GCCE.2014.7031101(755-756)Online publication date: Oct-2014

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cover image ACM Conferences
SA '12: SIGGRAPH Asia 2012 Emerging Technologies
November 2012
67 pages
ISBN:9781450319126
DOI:10.1145/2407707
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Published: 28 November 2012

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SA '12
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SA '12: SIGGRAPH Asia 2012
November 28 - December 1, 2012
Singapore, Singapore

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Cited By

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  • (2014)Augmented pasting with indirect pointing2014 IEEE 3rd Global Conference on Consumer Electronics (GCCE)10.1109/GCCE.2014.7031101(755-756)Online publication date: Oct-2014

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