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Through two different lenses: a tool for new perspectives into context

Published: 26 November 2012 Publication History

Abstract

With the advent of ubicomp, designers of interactive systems face a growing need for research methods that enable them to understand aspects of context. Existing methods have already employed visual media as a means to analyse context. Utilizing the capabilities of modern smartphones, we present 'BehindTheCamera' (BTC) that goes beyond traditional photography by adding another perspective through the simultaneous use of front and back cameras. A thematic analysis of the results of a field study involving 30 people working in pairs revealed six categories of BTC use: Conventional Use, Sense of Location, Facial Tagging, Social Interaction, User Perspective, Technical Perspective. We argue these contribute understandings of context in three ways: humoticons showing the emotional valence of situations; perspective axes through the two cameras connecting distinct aspects of the context; and narrative arcs about potential interactions.

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Cited By

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  • (2024)Zooming In: A Review of Designing for Photo Taking in Human-Computer Interaction and Future ProspectsProceedings of the ACM on Human-Computer Interaction10.1145/36981508:ISS(597-623)Online publication date: 24-Oct-2024
  • (2017)How to look at two-sided photos?Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3098279.3122134(1-8)Online publication date: 4-Sep-2017
  • (2014)Duography in the ClassroomInternational Journal of Mobile Human Computer Interaction10.4018/ijmhci.20140701046:3(51-67)Online publication date: 1-Jul-2014

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    cover image ACM Other conferences
    OzCHI '12: Proceedings of the 24th Australian Computer-Human Interaction Conference
    November 2012
    692 pages
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Human Factors & Ergonomics Soc: Human Factors & Ergonomics Soc

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    Published: 26 November 2012

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    Author Tags

    1. context analysis
    2. design method
    3. photography
    4. research method
    5. ubiquitous computing
    6. user experience

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    View all
    • (2024)Zooming In: A Review of Designing for Photo Taking in Human-Computer Interaction and Future ProspectsProceedings of the ACM on Human-Computer Interaction10.1145/36981508:ISS(597-623)Online publication date: 24-Oct-2024
    • (2017)How to look at two-sided photos?Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3098279.3122134(1-8)Online publication date: 4-Sep-2017
    • (2014)Duography in the ClassroomInternational Journal of Mobile Human Computer Interaction10.4018/ijmhci.20140701046:3(51-67)Online publication date: 1-Jul-2014

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