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Capturing rich media through media objects on smartphones

Published: 26 November 2012 Publication History

Abstract

New mobile phones with built-in sensors provide the opportunity to easily capture vast amounts of multimedia data. In this paper we present a file format to explore new ways of relating digital content: the media object (mob). Mob was designed as a tool for serving three concerns: first, to provide the user with an object structure that allows them to capture and associate multimedia and contextual data (photo, video, text, locations and so forth) especially on mobile phones; second, to put them in a creative frame of mind when recording media; third, to learn more about peoples' common practices as well as desires around digital photography and digital support for memory. We report on an exploratory user study featuring 7 participants over 2-5 weeks and conclude with a set of future requirements.

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  • (2024)Zooming In: A Review of Designing for Photo Taking in Human-Computer Interaction and Future ProspectsProceedings of the ACM on Human-Computer Interaction10.1145/36981508:ISS(597-623)Online publication date: 24-Oct-2024
  • (2024)Evaluating digital creativity support for childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10060338:COnline publication date: 27-Feb-2024
  • (2024)Distinguishing Between Effectual, Ineffectual, and Problematic Smartphone Use: A Comprehensive Review and Conceptual Pathways Model for Future ResearchComputers in Human Behavior Reports10.1016/j.chbr.2024.100424(100424)Online publication date: May-2024
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      cover image ACM Other conferences
      OzCHI '12: Proceedings of the 24th Australian Computer-Human Interaction Conference
      November 2012
      692 pages
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      • New Zealand Chapter of ACM SIGCHI
      • Human Factors & Ergonomics Soc: Human Factors & Ergonomics Soc

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      New York, NY, United States

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      Published: 26 November 2012

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      Author Tags

      1. archival
      2. creativity
      3. data capture
      4. digital photography
      5. memory
      6. mobile phones
      7. multimedia
      8. research through design
      9. smartphones

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      • Human Factors & Ergonomics Soc

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      View all
      • (2024)Zooming In: A Review of Designing for Photo Taking in Human-Computer Interaction and Future ProspectsProceedings of the ACM on Human-Computer Interaction10.1145/36981508:ISS(597-623)Online publication date: 24-Oct-2024
      • (2024)Evaluating digital creativity support for childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10060338:COnline publication date: 27-Feb-2024
      • (2024)Distinguishing Between Effectual, Ineffectual, and Problematic Smartphone Use: A Comprehensive Review and Conceptual Pathways Model for Future ResearchComputers in Human Behavior Reports10.1016/j.chbr.2024.100424(100424)Online publication date: May-2024
      • (2020)Evaluating Creativity Support Tools in HCI ResearchProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395474(457-476)Online publication date: 3-Jul-2020
      • (2019)Mapping the Landscape of Creativity Support Tools in HCIProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300619(1-18)Online publication date: 2-May-2019
      • (2018)Twenty Years of Creativity Research in Human-Computer InteractionProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196732(1235-1257)Online publication date: 8-Jun-2018
      • (2016)A holistic design perspective on media capturing and relivingProceedings of the 28th Australian Conference on Computer-Human Interaction10.1145/3010915.3010959(180-184)Online publication date: 29-Nov-2016
      • (2015)Personal digital archives on mobile phones with MEOPersonal and Ubiquitous Computing10.1007/s00779-014-0802-319:2(445-461)Online publication date: 1-Feb-2015
      • (2014)Making memoriesProceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational10.1145/2639189.2639209(256-265)Online publication date: 26-Oct-2014
      • (2014)Making Sense of Rich Data Collections on Mobile DevicesProceedings of the 2014 European Conference on Cognitive Ergonomics10.1145/2637248.2637261(1-8)Online publication date: 1-Sep-2014

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