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Designing for collective participation with media installations in public spaces

Published: 15 November 2012 Publication History

Abstract

One of the greatest challenges that designers and artists face when deploying interactive media displays in the urban space resides on finding the right level of audience participation. In many cases this includes the challenge of designing for sustained interaction over an 'ideal' time period. It has been acknowledged that questions concerning the meaning and purpose of public displays are expected to be addressed thoughtfully with respect to the surrounding environment, its architecture, social conventions, and the values and habits of its inhabitants and visitors. Consideration must be given to the role played by both the social context and cultural values shared by the community, since those may influence proxemic aspects [7] of the interaction and in consequence impact the designed collective experience. This paper analyses the effect of contextual constraints such as prominence and length of the exhibition on two interactive light installations. Both installations adopted media displays as a tacit element to sustain awareness of the collective experience promoted by the public space interventions. Following a nested action research approach we studied the installations in the field, which led us to formulate interaction goals and content strategies for designing the collective participation in interactive artworks. More specifically we link the identified parameters to the two extreme categories of performative and ubiquitous interaction and discuss their value for designing interactive, public media.

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cover image ACM Other conferences
MAB '12: Proceedings of the Media Architecture Biennale Conference: Participation
November 2012
80 pages
ISBN:9781450317924
DOI:10.1145/2421076
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Aarhus University: Aarhus University

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 November 2012

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Author Tags

  1. crowd interaction
  2. large displays
  3. public space
  4. user experience design

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  • Research-article

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MAB '12
Sponsor:
  • Aarhus University
MAB '12: Media Architecture Biennale
November 15 - 17, 2012
Aarhus, Denmark

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MAB '12 Paper Acceptance Rate 12 of 37 submissions, 32%;
Overall Acceptance Rate 27 of 68 submissions, 40%

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  • (2023)Designing Media Architecture for Digital Placemaking on Campus: Motivation, Implementation and Preliminary InsightsProceedings of the 6th Media Architecture Biennale Conference10.1145/3627611.3627615(38-46)Online publication date: 14-Jun-2023
  • (2023)Engaging Passers-by with Rhythm: Applying Feedforward Learning to a Xylophonic Media Architecture FacadeProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580761(1-21)Online publication date: 19-Apr-2023
  • (2023)Techno-optimism and optimization in media architecture practice and theoryDigital Creativity10.1080/14626268.2023.220077034:2(88-102)Online publication date: 19-Apr-2023
  • (2022)Interactive media facades—research prototypes, application areas and future directionsRethinking Building Skins10.1016/B978-0-12-822477-9.00019-X(313-337)Online publication date: 2022
  • (2021)Public Gratification Palace: A Framework for Increased Civic EngagementProceedings of the 5th Media Architecture Biennale Conference10.1145/3469410.3469423(131-140)Online publication date: 28-Jun-2021
  • (2020)Design Thinking and the Digital EcosystemDesign Thinking: Creativity, Collaboration and Culture10.1007/978-3-030-56558-9_7(165-188)Online publication date: 27-Aug-2020
  • (2018)ActivatedProceedings of the 30th Australian Conference on Computer-Human Interaction10.1145/3292147.3292205(354-358)Online publication date: 4-Dec-2018
  • (2018)Mediated Spatial NarrativesProceedings of the 4th Media Architecture Biennale Conference10.1145/3284389.3284395(118-127)Online publication date: 13-Nov-2018
  • (2017)Designing for self-representationProceedings of the 29th Australian Conference on Computer-Human Interaction10.1145/3152771.3152798(248-256)Online publication date: 28-Nov-2017
  • (2017)ReflectorProceedings of the 30th Annual ACM Symposium on User Interface Software and Technology10.1145/3126594.3126665(351-364)Online publication date: 20-Oct-2017
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