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Framework for multi-agent planning and coordination in DIS

Published: 26 November 2012 Publication History

Abstract

Digital Interactive Storytelling (DIS) is a relatively novel area of computer entertainment which aims at investigating interactive applications capable of generating consistent, emergent and rich stories. To provide new solutions for DIS, we designed and are implementing and evaluating a novel multi-agent DIS framework which includes agents' coordination and new planning and re-planning solutions. In this paper, we introduce the development of the framework, along with a multi-agent system scalability evaluation. The framework is described in detail and specified to meet the requirement of bringing a more dynamic interactive story experience to the medium of computer games. Some of the novel aspects of our framework are: the introduction of constraints in the planning/re-planning solutions that allows us to extend the power and expressiveness of the representation language that we use; and our proposal for re-planning, which aims to interleave plan generation and opportunistic plan execution, to be able to re-plan when unexpected changes occur in dynamic environments whilst introducing minimal disruption to the original plan.

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Cited By

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  • (2023)Multiagent Systems on Virtual Games: A Systematic Mapping StudyIEEE Transactions on Games10.1109/TG.2022.321415415:2(134-147)Online publication date: Jun-2023
  • (2016)A Novel Multi-Agent Planning System for Digital Interactive StorytellingComputers in Entertainment (CIE)10.1145/273538514:1(1-22)Online publication date: 29-Dec-2016

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cover image ACM Conferences
WASA '12: Proceedings of the Workshop at SIGGRAPH Asia
November 2012
178 pages
ISBN:9781450318358
DOI:10.1145/2425296
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 26 November 2012

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Author Tags

  1. interactive storytelling
  2. multi-agents
  3. planning algorithms

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SA '12
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SA '12: SIGGRAPH Asia 2012
November 26 - 27, 2012
Singapore, Singapore

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Overall Acceptance Rate 4 of 5 submissions, 80%

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Cited By

View all
  • (2023)Multiagent Systems on Virtual Games: A Systematic Mapping StudyIEEE Transactions on Games10.1109/TG.2022.321415415:2(134-147)Online publication date: Jun-2023
  • (2016)A Novel Multi-Agent Planning System for Digital Interactive StorytellingComputers in Entertainment (CIE)10.1145/273538514:1(1-22)Online publication date: 29-Dec-2016

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