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Nanogenetic learning analytics: illuminating student learning pathways in an online fraction game

Published: 08 April 2013 Publication History

Abstract

A working understanding of fractions is critical to student success in high school and college math. Therefore, an understanding of the learning pathways that lead students to this working understanding is important for educators to provide optimal learning environments for their students. We propose the use of microgenetic analysis techniques including data mining and visualizations to inform our understanding of the process by which students learn fractions in an online game environment. These techniques help identify important variables and classification algorithms to group students by their learning trajectories.

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Cited By

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  • (2025)Game over? Investigating students’ working memory, situational interest, and behavioral patterns as predictors of dropout in an educational gameInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2025.100721(100721)Online publication date: Jan-2025
  • (2024)How Digital Games are Engaging Our Children Toward STEM Careers?2024 IEEE Frontiers in Education Conference (FIE)10.1109/FIE61694.2024.10892917(1-9)Online publication date: 13-Oct-2024
  • (2022)Integrating Assessment, Feedback, and Learning Analytics in Educational GamesResearch Anthology on Developments in Gamification and Game-Based Learning10.4018/978-1-6684-3710-0.ch088(1803-1846)Online publication date: 2022
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  1. Nanogenetic learning analytics: illuminating student learning pathways in an online fraction game

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      cover image ACM Conferences
      LAK '13: Proceedings of the Third International Conference on Learning Analytics and Knowledge
      April 2013
      300 pages
      ISBN:9781450317856
      DOI:10.1145/2460296
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 08 April 2013

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      Author Tags

      1. documentation
      2. experimentation
      3. fractions
      4. games
      5. keywords microgenetic research
      6. mathematics education
      7. measurement
      8. performance
      9. process analysis
      10. rational numbers

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      LAK '13 Paper Acceptance Rate 16 of 58 submissions, 28%;
      Overall Acceptance Rate 236 of 782 submissions, 30%

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      View all
      • (2025)Game over? Investigating students’ working memory, situational interest, and behavioral patterns as predictors of dropout in an educational gameInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2025.100721(100721)Online publication date: Jan-2025
      • (2024)How Digital Games are Engaging Our Children Toward STEM Careers?2024 IEEE Frontiers in Education Conference (FIE)10.1109/FIE61694.2024.10892917(1-9)Online publication date: 13-Oct-2024
      • (2022)Integrating Assessment, Feedback, and Learning Analytics in Educational GamesResearch Anthology on Developments in Gamification and Game-Based Learning10.4018/978-1-6684-3710-0.ch088(1803-1846)Online publication date: 2022
      • (2019)Hybrid Microgenetic AnalysisProceedings of the 2019 Conference on Creativity and Cognition10.1145/3325480.3325498(2-14)Online publication date: 13-Jun-2019
      • (2018)Integrating Assessment, Feedback, and Learning Analytics in Educational GamesHandbook of Research on E-Assessment in Higher Education10.4018/978-1-5225-5936-8.ch006(127-169)Online publication date: 14-Sep-2018
      • (2018)Specification and evaluation of an assessment engine for educational games: Empowering educators with an assessment editor and a learning analytics dashboardEntertainment Computing10.1016/j.entcom.2018.07.00327(209-224)Online publication date: Aug-2018
      • (2016)The Modification of Attributes, Affordances, Abilities, and Distance for Learning Framework and Its Applications to Interactions with Mathematics Virtual ManipulativesInternational Perspectives on Teaching and Learning Mathematics with Virtual Manipulatives10.1007/978-3-319-32718-1_3(41-69)Online publication date: 22-Jun-2016
      • (2016)Educational Data Mining and Learning AnalyticsThe Handbook of Cognition and Assessment10.1002/9781118956588.ch16(379-396)Online publication date: 26-Nov-2016

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