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A case study inside virtual worlds: use of analytics for immersive spaces

Published: 08 April 2013 Publication History

Abstract

In this paper we describe some case studies of the use of virtual worlds in corporate training as well as Higher Education. In particular for Higher Education we describe how the Virtual World constructed using the platform Avaya Live Engage, is used as an immersive environment with pre-service teachers, who are undergoing a 1-year teacher training program, and how the data analytics collected in-world is being used to monitor and direct content development. We focus our studies on the initial hypothesis that 3D immersive environments are highly engaging and offer an experience that goes beyond the 'traditional' online education. We want to combine different analysis methods to be able to get empirical evidence showing the students' engagement with the 3D space in ways that can help us in the design of the learning experience accompanying the learners in their journey. In this paper we describe the research methods we use for the study, and give an overview of the information we can collect from the in-world analytics. We also propose how these analytics can be used for a predictive model with the intention of refocusing the virtual world experience to match learner needs.

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  • (2023)Proposal and Preliminary Evaluation of a Learner Experience Evaluation Model in Information SystemsProceedings of the XIX Brazilian Symposium on Information Systems10.1145/3592813.3592919(308-316)Online publication date: 29-May-2023
  • (2021)Effect of Collaboration Mode and Position Arrangement on Immersive Analytics Tasks in Virtual Reality: A Pilot StudyApplied Sciences10.3390/app11211047311:21(10473)Online publication date: 8-Nov-2021
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cover image ACM Conferences
LAK '13: Proceedings of the Third International Conference on Learning Analytics and Knowledge
April 2013
300 pages
ISBN:9781450317856
DOI:10.1145/2460296
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 08 April 2013

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Author Tags

  1. corporate training
  2. data analytics
  3. higher education
  4. pre-service teachers
  5. virtual worlds

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LAK '13 Paper Acceptance Rate 16 of 58 submissions, 28%;
Overall Acceptance Rate 236 of 782 submissions, 30%

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Cited By

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  • (2023)Proposal and Preliminary Evaluation of a Learner Experience Evaluation Model in Information SystemsProceedings of the XIX Brazilian Symposium on Information Systems10.1145/3592813.3592919(308-316)Online publication date: 29-May-2023
  • (2021)Effect of Collaboration Mode and Position Arrangement on Immersive Analytics Tasks in Virtual Reality: A Pilot StudyApplied Sciences10.3390/app11211047311:21(10473)Online publication date: 8-Nov-2021
  • (2021)Intelligence augmentation: rethinking the future of work by leveraging human performance and abilitiesVirtual Reality10.1007/s10055-021-00590-726:3(849-870)Online publication date: 9-Nov-2021
  • (2020)Intelligent and Immersive Visual Analytics of Health DataAdvanced Computational Intelligence in Healthcare-710.1007/978-3-662-61114-2_3(29-44)Online publication date: 24-Mar-2020
  • (2019)Immersive Intelligence Genomic Data VisualisationProceedings of the Australasian Computer Science Week Multiconference10.1145/3290688.3290722(1-10)Online publication date: 29-Jan-2019
  • (2018)The Added Value of the Hybrid Virtual Learning ApproachIntegrating Multi-User Virtual Environments in Modern Classrooms10.4018/978-1-5225-3719-9.ch012(259-279)Online publication date: 2018
  • (2018)Interaction With Educational Games in Hybrid Virtual WorldsJournal of Educational Technology Systems10.1177/004723951875798646:4(385-413)Online publication date: 28-Feb-2018
  • (2018)A Systematic Literature Review of Indicators for the Understanding of Interactions in Virtual Learning Environments2018 International Conference on Computational Science and Computational Intelligence (CSCI)10.1109/CSCI46756.2018.00120(596-600)Online publication date: Dec-2018
  • (2018)Increasing student engagement through virtual interactions: How?Virtual Reality10.1007/s10055-017-0330-322:4(353-369)Online publication date: 5-Jan-2018
  • (2017)Co-presence in the Real and the Virtual Space: Interactions Through OrientationComputers Supported Education10.1007/978-3-319-63184-4_5(71-99)Online publication date: 3-Aug-2017
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