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Exploring the power of feedback loops in wearables computers

Published: 10 February 2013 Publication History

Abstract

Touch, sight, smell, hearing and taste - our senses link us to the outside world. Reflexes react to all stimuli arriving simultaneously to our sensory environment. But there are lapses in awareness of seemingly obvious stimuli to temporary losses of attention and lapses that we are not aware of in the form of reflexes. The main motivation of this research is to plug these lapses with the power of feedback loops in environments where human and wearable computers are intertwined and explore their application as tools for self-modification and sustainable change. This work proposes a combination of body worn objects and hidden technology to create compelling, aesthetic solutions that not only appeal to our senses, but which fuse seamlessly with our everyday lives. In order to exemplify this exploration, we created Blinklifier, a wearable device that senses our reflex of blinking through conductive makeup and metalized eyelashes, and amplifies it.

References

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Sorabji, R. Aristotle on demarcating the five senses. The Philosophical Review, 80,1, (1971), 55--79.
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Kant, Immanuel. Critique of pure reason. Cambridge University Press. (1999).
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Mumford, M. D., Costanza, D. P., Connelly, M. S., & Johnson, J. F. Item generation procedures and background data scales: Implications for construct and criterion-related validity. Personnel Psychology, 49, (1996), 360--398.
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Goetz, T.; Harnessing the Power of Feedback Loops. Wired Magazine (2011).
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Mann, S., Humanistic intelligence/humanistic computing: 'wearcomp' as a new framework for intelligent signal processing. In Proc. IEEE, 86,11 (2008), 2123--2151.
[6]
Flanagan, P. J.; Vega, K.; Fuks, H. Blinklifier: The power of feedback loops for amplifying expressions through bodily worn objects. In Proc. APCHI 2012, 2, (2012), 641--642.
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Arduino. http://www.arduino.cc/

Cited By

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  • (2017)Subliminal Perception or “Can We Perceive and Be Influenced by Stimuli That Do Not Reach Us on a Conscious Level?”Emotions and Affect in Human Factors and Human-Computer Interaction10.1016/B978-0-12-801851-4.00019-7(503-538)Online publication date: 2017
  • (2015)TattooARProceedings, Part II, of the 4th International Conference on Design, User Experience, and Usability: Users and Interactions - Volume 918710.1007/978-3-319-20898-5_63(667-674)Online publication date: 2-Aug-2015
  • (2014)Beauty tech nailsProceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction10.1145/2540930.2540961(61-64)Online publication date: 16-Feb-2014
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  1. Exploring the power of feedback loops in wearables computers

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    cover image ACM Conferences
    TEI '13: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
    February 2013
    439 pages
    ISBN:9781450318983
    DOI:10.1145/2460625
    • Conference Chairs:
    • Sergi Jordà,
    • Narcis Parés

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 10 February 2013

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    Author Tags

    1. bodily affordances
    2. feedback loops
    3. haptic interface
    4. humanistic intelligence
    5. wearable computers

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    TEI '13 Paper Acceptance Rate 48 of 136 submissions, 35%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

    View all
    • (2017)Subliminal Perception or “Can We Perceive and Be Influenced by Stimuli That Do Not Reach Us on a Conscious Level?”Emotions and Affect in Human Factors and Human-Computer Interaction10.1016/B978-0-12-801851-4.00019-7(503-538)Online publication date: 2017
    • (2015)TattooARProceedings, Part II, of the 4th International Conference on Design, User Experience, and Usability: Users and Interactions - Volume 918710.1007/978-3-319-20898-5_63(667-674)Online publication date: 2-Aug-2015
    • (2014)Beauty tech nailsProceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction10.1145/2540930.2540961(61-64)Online publication date: 16-Feb-2014
    • (2014)FX e-Makeup for Muscle Based InteractionDesign, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services10.1007/978-3-319-07635-5_61(643-652)Online publication date: 2014

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