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What do game developers expect from development and design tools?

Published: 14 April 2013 Publication History

Abstract

Context: Development of software is a complex process with several stakeholders and their varying practices. The game industry has also additional requirements such as artistic presentation, an interesting story and high quality sound effects that further complicate the process. Objective: The objective of this paper is to understand what kind of requirements and expectations are attached to the technical infrastructure of game development in practice. Method: This study observed and qualitatively analyzed seven game-developing organizations, from recent startups to established organizations to allow comparison of their use of technical infrastructure. Results: Based on our study, the game organizations, regardless of their size, are generally pleased with the tools they apply. The selections of the applied tools are based on their ability to test concepts and build prototypes to help design. Conclusion: In general, the game development organizations expect their tools to allow adaptability to changes during the development process. The case companies did not seem to have many problems with their current technical infrastructure, and ability to test different solutions was considered very important feature.

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cover image ACM Other conferences
EASE '13: Proceedings of the 17th International Conference on Evaluation and Assessment in Software Engineering
April 2013
268 pages
ISBN:9781450318488
DOI:10.1145/2460999
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Centro de Informatica - UFPE: Centro de Informatica - UFPE
  • SBC: Brazilian Computer Society
  • CNPq: Conselho Nacional de Desenvolvimento Cientifico e Tecn
  • CAPES: Brazilian Higher Education Funding Council

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 April 2013

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Author Tags

  1. development tools
  2. game industry
  3. software development
  4. technical infrastructure

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  • Research-article

Funding Sources

  • European Union Regional Development Fund project "Kaakon Peliklusteri", administered by the Council of Southern Karelia, Finland

Conference

EASE '13
Sponsor:
  • Centro de Informatica - UFPE
  • SBC
  • CNPq
  • CAPES

Acceptance Rates

EASE '13 Paper Acceptance Rate 31 of 94 submissions, 33%;
Overall Acceptance Rate 71 of 232 submissions, 31%

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Cited By

View all
  • (2024)Breaking Barriers in Mobile Game DevelopmentProceedings of the ACM on Human-Computer Interaction10.1145/36770618:CHI PLAY(1-20)Online publication date: 15-Oct-2024
  • (2024)The consolidation of game software engineering: A systematic literature review of software engineering for industry-scale computer gamesInformation and Software Technology10.1016/j.infsof.2023.107330165(107330)Online publication date: Jan-2024
  • (2024)Experimentation in Early-Stage Video Game Startups: Practices and ChallengesSoftware Business10.1007/978-3-031-53227-6_25(360-366)Online publication date: 9-Feb-2024
  • (2023)Identifying Gamification Project Challenges through Literature Review and Post-Mortem DocumentsProceedings of the Asian HCI Symposium 202310.1145/3604571.3604574(15-21)Online publication date: 28-Apr-2023
  • (2023)3D Application Development Using Unity Real Time PlatformProceedings of Fourth Doctoral Symposium on Computational Intelligence10.1007/978-981-99-3716-5_54(665-675)Online publication date: 17-Sep-2023
  • (2021)Shortening Feedback Loops in a Live Game Development Environment2021 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VL/HCC51201.2021.9576454(1-5)Online publication date: 10-Oct-2021
  • (2021)Adversarial Behaviour Debugging in a Two Button Fighting Game2021 IEEE Conference on Games (CoG)10.1109/CoG52621.2021.9618893(01-08)Online publication date: 17-Aug-2021
  • (2021)A Survey of Video Game Testing2021 IEEE/ACM International Conference on Automation of Software Test (AST)10.1109/AST52587.2021.00018(90-99)Online publication date: May-2021
  • (2020)How Practitioners Perceive Automated Bug Report Management TechniquesIEEE Transactions on Software Engineering10.1109/TSE.2018.287041446:8(836-862)Online publication date: 1-Aug-2020
  • (2019)Smart Tools in Software Engineering: A Systematic Mapping Study2019 42nd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)10.23919/MIPRO.2019.8756975(1509-1513)Online publication date: May-2019
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