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Skeletal input for user interaction in X3D

Published: 20 June 2013 Publication History

Abstract

Recent developments in depth sensor technology enable developers to use skeletal input in interactive 3D environments with high user fluctuation like museum exhibits. However, the question of how to use natural user input and body movement to control rich interactive and immersive environments remains and demands more intuitive solutions due to the new audience.
In this paper, we document different forms of interaction that where designed to be used by untrained visitors and regard hand and body gestures form a user centric angle instead of a technological pointof-view. We thereby show how we cope with untrained user expectations and how we intuitively guide them to use the systems. In addition, we discuss how the results could be improved based on an informal evaluation and observations made on-site.

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Boulos, M. N. K., Blanchard, B. J., Walker, C., Montero, J., Tripathy, A., Gutierrez-Osuna, R., et al. 2011. Web gis in practice x: a microsoft kinect natural user interface for google earth navigation. International journal of health geographics 10, 1, 45.
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Franke, T., Kahn, S., Olbrich, M., and Jung, Y. 2011. Enhancing realism of mixed reality applications through real-time depth-imaging devices in x3d. In Proceedings of the 16th International Conference on 3D Web Technology, ACM, New York, NY, USA, Web3D '11, 71--79. http://doi.acm.org/10.1145/2010425.2010439.
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Franke, T., Olbrich, M., and Fellner, D. W. 2012. A flexible approach to gesture recognition and interaction in x3d. In Proceedings of the 17th International Conference on 3D Web Technology, ACM, New York, NY, USA, Web3D '12, 171--174.
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Cited By

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  • (2018)Webizing collaborative interaction space for cross reality with various human interface devicesProceedings of the 23rd International ACM Conference on 3D Web Technology10.1145/3208806.3208808(1-8)Online publication date: 20-Jun-2018
  • (2013)Immersive experience of current and ancient reconstructed cultural attractions2013 Digital Heritage International Congress (DigitalHeritage)10.1109/DigitalHeritage.2013.6743766(395-398)Online publication date: Oct-2013

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cover image ACM Conferences
Web3D '13: Proceedings of the 18th International Conference on 3D Web Technology
June 2013
220 pages
ISBN:9781450321334
DOI:10.1145/2466533
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 20 June 2013

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Author Tags

  1. Kinect
  2. X3D
  3. natural interaction

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Web3D '13
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Cited By

View all
  • (2018)Webizing collaborative interaction space for cross reality with various human interface devicesProceedings of the 23rd International ACM Conference on 3D Web Technology10.1145/3208806.3208808(1-8)Online publication date: 20-Jun-2018
  • (2013)Immersive experience of current and ancient reconstructed cultural attractions2013 Digital Heritage International Congress (DigitalHeritage)10.1109/DigitalHeritage.2013.6743766(395-398)Online publication date: Oct-2013

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