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A classification of argument types for product aesthetics

Published: 17 June 2013 Publication History

Abstract

This paper focuses on the creative process of designing products with aesthetic qualities. Within this creative process, the paper focuses on the kinds of argumentation that designers use to justify aesthetic qualities of design objects. A distinctive feature of such arguments is the highly subjective nature of aesthetic preferences. Therefore, instead of actual observable phenomena, the focus is always on someone's subjective opinion. To address this issue, a basis is taken in established argumentation models, which are transformed into the described context. The proposed classification's fit with the reality of industrial designers was investigated through a series of interviews with industrial designers. The studies illustrated that all the eight developed argument types are, in fact, applied in practice.

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  • (2023)A Walk in Nature: Exploring the Creative Potentials of a Generative Design Tool for Soft Robotic Surfaces that Foster a Connection with Nature.Proceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593367(185-199)Online publication date: 19-Jun-2023

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    cover image ACM Conferences
    C&C '13: Proceedings of the 9th ACM Conference on Creativity & Cognition
    June 2013
    433 pages
    ISBN:9781450321501
    DOI:10.1145/2466627
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 17 June 2013

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    Author Tags

    1. aesthetics
    2. argumentation
    3. design process
    4. product design
    5. product designer

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    C&C '13: Creativity and Cognition 2013
    June 17 - 20, 2013
    Sydney, Australia

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    C&C '13 Paper Acceptance Rate 28 of 88 submissions, 32%;
    Overall Acceptance Rate 108 of 371 submissions, 29%

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    • (2023)A Walk in Nature: Exploring the Creative Potentials of a Generative Design Tool for Soft Robotic Surfaces that Foster a Connection with Nature.Proceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593367(185-199)Online publication date: 19-Jun-2023

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