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Touch style: creativity in tangible experience design

Published: 17 June 2013 Publication History

Abstract

Creativity is an important part of any design process. However, as interaction design becomes more focused on experiential elements, new, tangible, materials for interfaces of the number and complexity of creative decisions required to design an interface has increased. This paper takes the concept of style, from art theory, and applies it to the experiential design of tangible interfaces as a means to understand how creativity is constrained, organized, and interpreted in the design and use of these novel interactions.

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  • (2022)Sand Playground: Designing Human-AI physical Interface for Co-creation in MotionProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532791(49-55)Online publication date: 20-Jun-2022
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    cover image ACM Conferences
    C&C '13: Proceedings of the 9th ACM Conference on Creativity & Cognition
    June 2013
    433 pages
    ISBN:9781450321501
    DOI:10.1145/2466627
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 17 June 2013

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    Author Tags

    1. critical theory
    2. experience design
    3. style
    4. tangible interaction

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    C&C '13: Creativity and Cognition 2013
    June 17 - 20, 2013
    Sydney, Australia

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    C&C '13 Paper Acceptance Rate 28 of 88 submissions, 32%;
    Overall Acceptance Rate 108 of 371 submissions, 29%

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    Cited By

    View all
    • (2022)Sand Playground: Designing Human-AI physical Interface for Co-creation in MotionProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532791(49-55)Online publication date: 20-Jun-2022
    • (2021)SonAmi: A Tangible Creativity Support Tool for Productive ProcrastinationProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3465250(1-10)Online publication date: 22-Jun-2021
    • (2020)transTexture Lamp: Understanding Lived Experiences with Deformation Through a Materiality LensProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376721(1-13)Online publication date: 21-Apr-2020
    • (2020)Crafting Personal Information - Resistance, Imperfection, and Self-Creation in Bullet JournalingProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376410(1-13)Online publication date: 21-Apr-2020
    • (2017)Creating Environmental Awareness with Upcycling Making ActivitiesProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3079732(286-291)Online publication date: 27-Jun-2017
    • (2015)Intersecting with Unaware ObjectsProceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition10.1145/2757226.2757240(33-42)Online publication date: 22-Jun-2015
    • (2015)Material and Meaning in Tangible InteractionsProceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2677199.2691609(453-456)Online publication date: 15-Jan-2015
    • (2014)Sewing interest in E-textilesProceedings of the 2014 conference on Designing interactive systems10.1145/2598510.2600886(15-24)Online publication date: 21-Jun-2014
    • (2014)MetaphoneProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557152(1-10)Online publication date: 26-Apr-2014
    • (2014)Skeu the evolutionProceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction10.1145/2540930.2540969(53-60)Online publication date: 16-Feb-2014
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