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Designing for interactive and collective mobile creativity

Published: 17 June 2013 Publication History

Abstract

This paper introduces the concept of mobile collective creativity in Mobile Augmented Reality (MAR), with a focus on the interaction and contribution of the audience in digital exhibitions. This paper identifies key dimensions of mobile collective creativity and develops a framework to characterise existing and design new MAR artworks. Through case studies we show that the notable characteristics of MAR artworks are Tangible Manipulation with Expressive Representation towards Enhanced Intelligence. Our collective creativity framework contributes to a better understanding of mobile collective creativity as well as proposes design guidelines for this novel kind of creativity.

References

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Lee, J. H. and Kim, M. J. A Context Immersion of Mixed Reality at a New Stage. In Proceedings of the the 16th International Conference of the Association for Computer-Aided Architectural Design Research in Asia, CAADRiA2011 (Australia), (2011), 199--208.
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Hornecker, E., & Buur, J. (2006). Getting a grip on tangible interaction: a framework on physical space and social interaction. Paper presented at the Proceedings of the SIGCHI conference on Human Factors in computing systems.
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Heylighen, F. Collective Intelligence and its Implementation on the Web: Algorithms to Develop a Collective Mental Map. Comput. Math. Organ. Theory, 5, 3 (1999), 253--280.
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McGonigal, J. Why I Love Bees: A Case Study in Collective Intelligence Gaming. The Ecology of Games: Connecting Youth, Games, and Learning, The MIT Press, Cambridge, MA (2008).
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Boden, M. A. The Creative Mind: Myths and Mechanisms. Taylor & Francis Group, 2004.
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Gero, J. S. Computational models of innovative and creative design processes Technological Forecasting & Social Change, 64, 2 (2000), 183--196.
[7]
Maher, M. L. Evaluating Creativity in Humans, Computers, and Collectively Intelligent Systems. In Proceedings of the DESIRE'10: Creativity and Innovation in Design (Denmark), (2010) 22--28.
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Maher, M. L. and Fisher, D. H. Using AI to Evaluate Creative Designs. In Proceedings of the International Conference on Creative Design, (2012), 45--54.
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Hah, T. Differential life Integral city. http://www.integral-city.net/about/concept/ (2010)

Cited By

View all
  • (2022)The impacts of digital design platforms on design cognition during remote collaboration: A systematic review of protocol studiesHeliyon10.1016/j.heliyon.2022.e11247(e11247)Online publication date: Oct-2022
  • (2020)Design Thinking and the Digital EcosystemDesign Thinking: Creativity, Collaboration and Culture10.1007/978-3-030-56558-9_7(165-188)Online publication date: 27-Aug-2020
  • (2020)Introduction: Exploring Design ThinkingDesign Thinking: Creativity, Collaboration and Culture10.1007/978-3-030-56558-9_1(1-30)Online publication date: 27-Aug-2020

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  1. Designing for interactive and collective mobile creativity

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    Published In

    cover image ACM Conferences
    C&C '13: Proceedings of the 9th ACM Conference on Creativity & Cognition
    June 2013
    433 pages
    ISBN:9781450321501
    DOI:10.1145/2466627
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 17 June 2013

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    Author Tags

    1. collective intelligence
    2. creativity
    3. interactive art
    4. mobile augmented reality

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    • Research-article

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    C&C '13
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    C&C '13: Creativity and Cognition 2013
    June 17 - 20, 2013
    Sydney, Australia

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    C&C '13 Paper Acceptance Rate 28 of 88 submissions, 32%;
    Overall Acceptance Rate 108 of 371 submissions, 29%

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    Cited By

    View all
    • (2022)The impacts of digital design platforms on design cognition during remote collaboration: A systematic review of protocol studiesHeliyon10.1016/j.heliyon.2022.e11247(e11247)Online publication date: Oct-2022
    • (2020)Design Thinking and the Digital EcosystemDesign Thinking: Creativity, Collaboration and Culture10.1007/978-3-030-56558-9_7(165-188)Online publication date: 27-Aug-2020
    • (2020)Introduction: Exploring Design ThinkingDesign Thinking: Creativity, Collaboration and Culture10.1007/978-3-030-56558-9_1(1-30)Online publication date: 27-Aug-2020

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