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Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation

Published: 27 April 2013 Publication History

Abstract

Current approaches to enabling access to computer games are typically fragmentary, and may involve manual expert configuration of the game, or of the input or output devices used. We present work towards a comprehensive software framework to facilitate dynamic adaptation of computer games to different levels of physical and cognitive abilities. The framework is grounded on a task analysis of gameplay by expert players, and integrates automatic modification of games tasks, interaction techniques, and input device configuration according to a profile of user abilities.

References

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Gajos, K. Z., Wobbrock, J. O. and Weld, D. S. (2008), Improving the performance of motor-impaired users with automatically-generated, ability-based interfaces. CHI '08. 2008
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Heron, M. (2011). The ACCESS Framework: reinforcement learning for accessibility and cognitive support for older adults. PhD thesis. Dundee University, Dundee, Scotland
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Heron, M. (2012) Inaccessible through oversight: the need for inclusive game design. Computer Games Journal, 1, 1, 29--38
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Isokoski, P., Joos, M., Martin, M. and Spakov, O. (2009), Gaze controlled games, Universal Access in the Information Society; UAIS, 2009, 8, 323--337
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Istance, H.; Vickers, S. & Hyrskykari, A. Gazebased Interaction with Massively Multiplayer On-line Games. CHI EA '09. 2009
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Hamilton, I. (2012) Game Accessibility Guidelines. Retrieved Jan 4th, 2013, from http://www.gameaccessibilityguidelines.com
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Trewin, S., Hanson, V. L., Laff, M. R., and Cavender, A. (2008). PowerUp: an accessible virtual world. ACM Conference on Computers and accessibility, Assets '08
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Vickers, S., Istance, H. and Smalley, M. (2010), Eyeguitar: Making rhythm based music video games accessible using only eye movements. Advances in Computer Entertainment Technology: ACE 10
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Vickers, S. (2011) Eye-gaze interaction techniques for use in online games and environments for users with severe physical disabilities. PhD Thesis. De Montfort University, Leicester, UK.
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Yuan, B., Folmer, E. and Harris, F. C. Game accessibility: a survey. Universal Access in the Information Society; UAIS, 2011, 10. 81--100

Cited By

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  • (2024)Technologies to Support Adaptable Game Design: A Systematic Mapping StudyJournal of the Brazilian Computer Society10.5753/jbcs.2024.309030:1(69-101)Online publication date: 26-Apr-2024
  • (2024)Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye StrainProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641909(1-14)Online publication date: 11-May-2024
  • (2023)Accessible Play: Towards Designing a Framework for Customizable Accessibility in GamesCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616075(49-55)Online publication date: 6-Oct-2023
  • Show More Cited By

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  1. Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation

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      cover image ACM Conferences
      CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
      April 2013
      3360 pages
      ISBN:9781450319522
      DOI:10.1145/2468356
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 27 April 2013

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      Author Tags

      1. accessibility
      2. accessible gaming
      3. adaptive interfaces
      4. eye tracking
      5. game engines

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      CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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      Cited By

      View all
      • (2024)Technologies to Support Adaptable Game Design: A Systematic Mapping StudyJournal of the Brazilian Computer Society10.5753/jbcs.2024.309030:1(69-101)Online publication date: 26-Apr-2024
      • (2024)Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye StrainProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641909(1-14)Online publication date: 11-May-2024
      • (2023)Accessible Play: Towards Designing a Framework for Customizable Accessibility in GamesCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616075(49-55)Online publication date: 6-Oct-2023
      • (2022)A systematic mapping study on digital game adaptation dimensionsProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559122(1-14)Online publication date: 17-Oct-2022
      • (2021)Development of Surface EMG Game Control Interface for Persons with Upper Limb Functional ImpairmentsSignals10.3390/signals20400482:4(834-851)Online publication date: 12-Nov-2021
      • (2020)Visual Analysis of Eye Movements During Game PlayACM Symposium on Eye Tracking Research and Applications10.1145/3379156.3391839(1-5)Online publication date: 2-Jun-2020
      • (2018)A proposal for a unified framework for the design of technologies for people with learning difficultiesTechnology and Disability10.3233/TAD-18019330:1-2(25-40)Online publication date: 1-Feb-2018
      • (2018)Accessibility in video games: a systematic reviewUniversal Access in the Information Society10.1007/s10209-018-0628-219:1(169-193)Online publication date: 10-Aug-2018
      • (2016)Possibilities and challenges with eye tracking in video games and virtual reality applicationsSIGGRAPH ASIA 2016 Courses10.1145/2988458.2988466(1-150)Online publication date: 28-Nov-2016
      • (2016)Adaptive PlayProceedings of the 9th Nordic Conference on Human-Computer Interaction10.1145/2971485.2996738(1-6)Online publication date: 23-Oct-2016
      • Show More Cited By

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