ABSTRACT
Interactive projections have been around for more than a decade. We measured their potentials for augmented workplaces in production. For this purpose we built the prototype of an assistive system projecting instructions directly into the workspace (in situ). While it can be applied in every production environment, the system was first implemented and tested where it is needed the most: in a sheltered work organization employing persons with impairments.
It could be shown that the assembly times could be slightly reduced by the augmented system. However it had a "catalytic" effect on the test subjects' work quality: While some seem to be overwhelmed by the new information density and perform worse, others perform much better than the control group and significantly reduce error rates. The qualitative results show that although impaired persons retain a critical perspective on systems directly changing the way they have been working for years, all users would like to retry working with the system. When looking at additional aids like the projection of a real-sized model in the workspace, the users invariantly accept its benefits for their assembly work.
- Bierkandt, J., Preissner, M., Hermann, F. and Hipp, C. 2011. Usability und human-machine interfaces in der Produktion Studie Qualitätsmerkmale für Entwicklungswerkzeuge. Fraunhofer-Verl.Google Scholar
- Huber, J., Steimle, J., Liao, C., Liu, Q. and Mühlhäuser, M. 2012. LightBeam: interacting with augmented real-world objects in pico projections. Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia (New York, NY, USA, 2012), 16:1--16:10. Google ScholarDigital Library
- Korn, O. 2012. Industrial playgrounds: how gamification helps to enrich work for elderly or impaired persons in production. EICS '12 Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems (New York, NY, USA, 2012), 313--316. Google ScholarDigital Library
- Korn, O., Schmidt, A. and Hörz, T. 2012. Assistive systems in production environments: exploring motion recognition and gamification. PETRA '12 Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments (New York, NY, USA, 2012), 9:1-- 9:5. Google ScholarDigital Library
- Korn, O., Schmidt, A., Hörz, T. and Kaupp, D. 2012. Assistive system experiment designer ASED: A Toolkit for the Quantitative Evaluation of Enhanced Assistive Systems for Impaired Persons in Production. ASSETS '12 Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility (Boulder, Colorado, USA, 2012), 259--260. Google ScholarDigital Library
- Letessier, J. and Bérard, F. 2004. Visual tracking of bare fingers for interactive surfaces. Proceedings of the 17th annual ACM symposium on User interface software and technology (New York, NY, USA, 2004), 119--122. Google ScholarDigital Library
- Lewis, J.R. and Sauro, J. 2009. The Factor Structure of the System Usability Scale. Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009 (Berlin, Heidelberg, 2009), 94-- 103. Google ScholarDigital Library
- Pinhanez, C.S. 2001. The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces. Proceedings of the 3rd international conference on Ubiquitous Computing (London, UK, UK, 2001), 315--331. Google ScholarDigital Library
- Rosenthal, S., Kane, S.K., Wobbrock, J.O. and Avrahami, D. 2010. Augmenting on-screen instructions with micro-projected guides: when it works, and when it fails. Proceedings of the 12th ACM international conference on Ubiquitous computing (New York, NY, USA, 2010), 203--212. Google ScholarDigital Library
- Weiser, M. 1999. The computer for the 21st century. SIGMOBILE Mob. Comput. Commun. Rev. 3, 3 (Jul. 1999), 3--11. Google ScholarDigital Library
Index Terms
- The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons
Recommendations
Using In-Situ Projection to Support Cognitively Impaired Workers at the Workplace
ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & AccessibilityToday's working society tries to integrate more and more impaired workers into everyday working processes. One major scenario for integrating impaired workers is in the assembly of products. However, the tasks that are being assigned to cognitively ...
Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification
PETRA '14: Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive EnvironmentsContext-aware assistive systems (CAAS) have become ubiquitous in cars or smartphones but not in industrial work contexts: while there are systems controlling work results, context-specific assistance during the processes is hardly offered. As a result ...
Towards a gamification of industrial production: a comparative study in sheltered work environments
EICS '15: Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing SystemsUsing video game elements to improve user experience and user engagement in non-game applications is called "gamification". This method of enriching human-computer interaction has been applied successfully in education, health and general business ...
Comments