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Designing the car iWindow: exploring interaction through vehicle side windows

Published: 27 April 2013 Publication History

Abstract

Interactive vehicle windows can enrich the commuting experience by being informative and engaging, strengthening the connection between passengers and the outside world. We propose a preliminary interaction paradigm to allow rich and un-distracting interaction experience on vehicle side windows. Following this paradigm we present a prototype, the Car iWindow, and discuss our preliminary design critique of the interaction, based on the installation of the iWindow in a car and interaction with it while commuting around our campus.

References

[1]
Wu, W., Blaicher, F., Yang, J., Seder, T., Cui, D. A Prototype of Landmark-based Car Navigation Using a Full-windshield Head-up Display System. In Proc. AMC 2009, ACM Press (2009), 21--28.
[2]
Productivity Future Vision. http://www.youtube.com/watch?feature=player_embed ded&v=a6cNdhOKwi0.
[3]
2012 GM Advanced Tech Window. https://www.youtube.com/watch?v=9G4cYYlIaCc.
[4]
Olwal, A. Unencumbered 3D Interaction with Seethrough Displays. In Proc. NordiCHI 2008, ACM Press (2008), 527--530.

Cited By

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  • (2025)In-vehicle full-window augmented reality system (FARS) for passengers: effects on spatial knowledge and user experienceVirtual Reality10.1007/s10055-024-01068-y29:1Online publication date: 5-Feb-2025
  • (2023)A systematic literature review of the Design Critique methodInformation and Software Technology10.1016/j.infsof.2022.107081153:COnline publication date: 1-Jan-2023
  • (2018)On Active PassengeringProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31611761:4(1-23)Online publication date: 8-Jan-2018
  • Show More Cited By

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  1. Designing the car iWindow: exploring interaction through vehicle side windows

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    cover image ACM Conferences
    CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
    April 2013
    3360 pages
    ISBN:9781450319522
    DOI:10.1145/2468356
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 27 April 2013

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    Author Tags

    1. side window
    2. transparent display
    3. vehicle

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    CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2025)In-vehicle full-window augmented reality system (FARS) for passengers: effects on spatial knowledge and user experienceVirtual Reality10.1007/s10055-024-01068-y29:1Online publication date: 5-Feb-2025
    • (2023)A systematic literature review of the Design Critique methodInformation and Software Technology10.1016/j.infsof.2022.107081153:COnline publication date: 1-Jan-2023
    • (2018)On Active PassengeringProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31611761:4(1-23)Online publication date: 8-Jan-2018
    • (2017)A two-sided collaborative transparent display supporting workspace awarenessInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2017.01.003101:C(23-44)Online publication date: 1-May-2017
    • (2016)A Design Space to Support the Development of Windshield Applications for the CarProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858336(5076-5091)Online publication date: 7-May-2016
    • (2014)Interactive two-sided transparent displaysProceedings of the 2014 conference on Designing interactive systems10.1145/2598510.2598518(395-404)Online publication date: 21-Jun-2014

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