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Nurturing children's creative practice through micro-enactments

Published: 27 April 2013 Publication History

Abstract

At the age of eight to nine when social awareness and self-evaluation increase, a child sees a precipitous drop in creative activity. This phenomenon known as the 'Fourth-Grade Slump' has been shown across cultures. We posit that it is ultimately a motivational problem. This dissertation research explores the potential that technology-based media may have to motivate a child to engage in creative activity throughout the Slump. It investigates affordances of technology for creation in the domain of storytelling, and proposes an approach based on the concept of micro-enactments.

References

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Springen, K. Fourth-Grade Slump. 2007 {cited 2012; Available from: http://www.newsweek.com/2007/02/18/fourth-grade-slump.html.
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Torrance, E. P., Understanding the Fourth Grade Slump in Creative Thinking, in Cooperative Research Project, 1967, US Department of Education. p. 444.
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Torrance, E. P., A Longitudinal Examination of the Fourth Grade Slump in Creativity. Gifted Child Quarterly, 1968. 12(3): p. 195--199.
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Piaget, J. and B. Inhelder, Memory and intelligence, 1973, London: Routledge and Kegan Paul.
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Finke, R. A., T. B. Ward, and S. M. Smith, Creative Cognition, 1992, Cambridge: MIT Press.
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Boden, M. A., The Creative Mind: Myths and Mechanisms, 2004: Routledge.
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Fauconnier, G. and M. Turner, The Way We Think. Conceptual Blending and the Mind's Hidden Complexities 2002, New York: Basic Books.
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Novitz, D., Creativity and constraint. Australasian Journal of Philosophy, 1999. 77(1): p. 67--82.
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Kelleher, C. and R. Pausch, Using storytelling to motivate programming. Commun. ACM, 2007. 50(7): p. 58--64.
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Wang, D., et al. A Multimodal 3D Storytelling System for Chinese Children. in Edutainment. 2007. Hong Kong: Springer-Verlag.
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Ryokai, K. and J. Cassell. StoryMat: A Play Space for Collaborative Storytelling. in CHI. 1999. ACM.
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Alborzi, H., et al. Designing StoryRooms: Interactive Storytelling Spaces for Children. in DIS. 2000. NY.
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  • (2013)Performative AuthoringProceedings of the 6th International Conference on Interactive Storytelling - Volume 823010.1007/978-3-319-02756-2_18(144-155)Online publication date: 6-Nov-2013

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    cover image ACM Conferences
    CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
    April 2013
    3360 pages
    ISBN:9781450319522
    DOI:10.1145/2468356
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 27 April 2013

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    Author Tags

    1. creativity
    2. education
    3. embodied interaction
    4. fourth grade slump
    5. storytelling
    6. technology

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    • (2013)Performative AuthoringProceedings of the 6th International Conference on Interactive Storytelling - Volume 823010.1007/978-3-319-02756-2_18(144-155)Online publication date: 6-Nov-2013

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