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Liberi: bringing action to exergames for children with cerebral palsy

Published:27 April 2013Publication History

ABSTRACT

Children with cerebral palsy (CP) want to play fastpaced action-oriented videogames similar to those played by their friends. This is particularly true of exergames, whose physically-active gameplay matches the fast pace of action games. But disabilities resulting from CP can make it difficult to play action games. Guidelines for developing games for people with motor disabilities steer away from high-paced action. Through a year-long participatory process with children with CP, we developed Liberi (Figure 1), an action-oriented exergame that shows how to bring action to exergames for children with CP at level III on the Gross Motor Function Classification Scale. A follow-up eight-week home trial found Liberi to be playable and enjoyable.

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        cover image ACM Conferences
        CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
        April 2013
        3360 pages
        ISBN:9781450319522
        DOI:10.1145/2468356

        Copyright © 2013 Copyright is held by the owner/author(s)

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 27 April 2013

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        CHI EA '13 Paper Acceptance Rate630of1,963submissions,32%Overall Acceptance Rate6,164of23,696submissions,26%

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