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Liberi: bringing action to exergames for children with cerebral palsy

Published: 27 April 2013 Publication History

Abstract

Children with cerebral palsy (CP) want to play fastpaced action-oriented videogames similar to those played by their friends. This is particularly true of exergames, whose physically-active gameplay matches the fast pace of action games. But disabilities resulting from CP can make it difficult to play action games. Guidelines for developing games for people with motor disabilities steer away from high-paced action. Through a year-long participatory process with children with CP, we developed Liberi (Figure 1), an action-oriented exergame that shows how to bring action to exergames for children with CP at level III on the Gross Motor Function Classification Scale. A follow-up eight-week home trial found Liberi to be playable and enjoyable.

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  • (2019)Social Play in an ExergameProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300660(1-13)Online publication date: 2-May-2019

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  1. Liberi: bringing action to exergames for children with cerebral palsy

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      cover image ACM Conferences
      CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
      April 2013
      3360 pages
      ISBN:9781450319522
      DOI:10.1145/2468356
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 27 April 2013

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      Author Tags

      1. active game
      2. cerebral palsy
      3. children
      4. exergame
      5. exertion interface
      6. video game design

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      CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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      • (2019)Social Play in an ExergameProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300660(1-13)Online publication date: 2-May-2019

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