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IllumiRoom: peripheral projected illusions for interactive experiences

Published: 27 April 2013 Publication History

Abstract

IllumiRoom is a proof-of-concept system that augments the area surrounding a television with projected visualizations to enhance traditional gaming experiences. Our system demonstrates how projected visualizations in the periphery can negate, include, or augment the existing physical environment and complement the content displayed on the television screen. We can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new physical gaming experiences. Our system is entirely self-calibrating and is designed to work in any room.

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Cited By

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  • (2024)Projection mapping technologies: A review of current trends and future directionsProceedings of the Japan Academy, Series B10.2183/pjab.100.012100:3(234-251)Online publication date: 11-Mar-2024
  • (2023)Flexible gesture input with radars: systematic literature review and taxonomy of radar sensing integration in ambient intelligence environmentsJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-023-04606-914:6(7967-7981)Online publication date: 10-Apr-2023
  • (2018)Enhancing User Experiences of Mobile-Based Augmented Reality via Spatial Augmented RealityAdvances in Multimedia10.1155/2018/81947262018Online publication date: 18-Apr-2018
  • Show More Cited By

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  1. IllumiRoom: peripheral projected illusions for interactive experiences

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    cover image ACM Conferences
    CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
    April 2013
    3360 pages
    ISBN:9781450319522
    DOI:10.1145/2468356
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 27 April 2013

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    Author Tags

    1. apparent motion
    2. augmented reality
    3. gaming
    4. immersion
    5. projection mapping
    6. spatial augmented reality

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    CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    April 26 - May 1, 2025
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    Cited By

    View all
    • (2024)Projection mapping technologies: A review of current trends and future directionsProceedings of the Japan Academy, Series B10.2183/pjab.100.012100:3(234-251)Online publication date: 11-Mar-2024
    • (2023)Flexible gesture input with radars: systematic literature review and taxonomy of radar sensing integration in ambient intelligence environmentsJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-023-04606-914:6(7967-7981)Online publication date: 10-Apr-2023
    • (2018)Enhancing User Experiences of Mobile-Based Augmented Reality via Spatial Augmented RealityAdvances in Multimedia10.1155/2018/81947262018Online publication date: 18-Apr-2018
    • (2018)Towards VE that are More Closely Related to the Real WorldVirtual Reality and Augmented Reality10.1002/9781119341031.ch4(217-245)Online publication date: 25-Mar-2018
    • (2018)Complexity and Scientific ChallengesVirtual Reality and Augmented Reality10.1002/9781119341031.ch3(123-216)Online publication date: 25-Mar-2018
    • (2018)The Democratization of VR‐ARVirtual Reality and Augmented Reality10.1002/9781119341031.ch2(73-122)Online publication date: 25-Mar-2018

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