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Gaze-supported foot interaction in zoomable information spaces

Published: 27 April 2013 Publication History

Abstract

When working with zoomable information spaces, we can distinguish complex tasks into primary and secondary tasks (e.g., pan and zoom). In this context, a multimodal combination of gaze and foot input is highly promising for supporting manual interactions, for example, using mouse and keyboard. Motivated by this, we present several alternatives for multimodal gaze-supported foot interaction in a computer desktop setup for pan and zoom. While our eye gaze is ideal to indicate a user's current point of interest and where to zoom in, foot interaction is well suited for parallel input controls, for example, to specify the zooming speed. Our investigation focuses on varied foot input devices differing in their degree of freedom (e.g., one- and two-directional foot pedals) that can be seamlessly combined with gaze input.

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References

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Daiber, F., Schöning, J., and Krüger, A. Whole body interaction with geospatial data. In Smart Graphics, vol. 5531 of Lect. Notes in CS, Springer (2009), 81--92.
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Pakkanen, T., and Raisamo, R. Appropriateness of foot interaction for non-accurate spatial tasks. In Proc. of CHI EA '04, ACM (2004), 1123--1126.
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Pearson, G., and Weiser, M. Of moles and men: the design of foot controls for workstations. SIGCHI Bull. 17, 4 (Apr. 1986), 333--339.
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Schöning, J., Daiber, F., Krüger, A., and Rohs, M. Using hands and feet to navigate and manipulate spatial data. In CHI EA '09, ACM (2009), 4663--4668.
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Stellmach, S., and Dachselt, R. Investigating gaze-supported multimodal pan and zoom. In Proc. of ETRA '12, ACM (2012), 357--360.
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Stellmach, S., Stober, S., Nürnberger, A., and Dachselt, R. Designing gaze-supported multimodal interactions for the exploration of large image collections. In Proc. of NGCA '11, ACM (2011), 1:1--1:8.
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  • (2024)Magilock: a reliable control triggering method in multi-channel eye-control systemsFrontiers in Human Neuroscience10.3389/fnhum.2024.136583818Online publication date: 22-Mar-2024
  • (2023)TicTacToes: Assessing Toe Movements as an Input ModalityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580954(1-17)Online publication date: 19-Apr-2023
  • (2022)Shoes++Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35346206:2(1-29)Online publication date: 7-Jul-2022
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    cover image ACM Conferences
    CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
    April 2013
    3360 pages
    ISBN:9781450319522
    DOI:10.1145/2468356
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 27 April 2013

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    Author Tags

    1. eye tracking
    2. foot
    3. gaze
    4. interaction
    5. multimodal
    6. navigation
    7. pan
    8. zoom

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    CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)Magilock: a reliable control triggering method in multi-channel eye-control systemsFrontiers in Human Neuroscience10.3389/fnhum.2024.136583818Online publication date: 22-Mar-2024
    • (2023)TicTacToes: Assessing Toe Movements as an Input ModalityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580954(1-17)Online publication date: 19-Apr-2023
    • (2022)Shoes++Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35346206:2(1-29)Online publication date: 7-Jul-2022
    • (2022)MEinVR: Multimodal Interaction Paradigms in Immersive Exploration2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct57072.2022.00026(85-90)Online publication date: Oct-2022
    • (2021)Leg and Foot MovementHuman Movements in Human-Computer Interaction (HCI)10.1007/978-3-030-90004-5_5(53-62)Online publication date: 2-Dec-2021
    • (2021)An Evaluation of Eye-Foot Input for Target AcquisitionsUniversal Access in Human-Computer Interaction. Design Methods and User Experience10.1007/978-3-030-78092-0_34(499-517)Online publication date: 24-Jul-2021
    • (2020)Empirical Evaluation of Gaze-enhanced Menus in Virtual Reality26th ACM Symposium on Virtual Reality Software and Technology10.1145/3385956.3418962(1-11)Online publication date: Nov-2020
    • (2020)Podoportation: Foot-Based Locomotion in Virtual RealityProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376626(1-14)Online publication date: 21-Apr-2020
    • (2019)FEETICHE: FEET Input for Contactless Hand gEsture InteractionProceedings of the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3359997.3365704(1-10)Online publication date: 14-Nov-2019
    • (2019)Pointing by gaze, head, and foot in a head-mounted displayProceedings of the 11th ACM Symposium on Eye Tracking Research & Applications10.1145/3317956.3318150(1-9)Online publication date: 25-Jun-2019
    • Show More Cited By

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