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Methods of working with teenagers in interaction design

Published: 27 April 2013 Publication History

Abstract

Teenagers are a unique but little studied user group within the field of Interaction Design. Current literature on methodologies for research with children predominantly focuses on working with younger age groups and leaves a distinct gap between this and research methodologies used with adults. The aim of the workshop is to bridge this gap by bringing together practitioners and academics that have developed and used novel methods for carrying out research with teenagers in the interactions design area. The workshop will also refine and develop existing methods, create new methods, foster new collaborations, and define new research agendas to grow the research and literature in this area.

References

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Berg, S., A.S. Taylor, and R. Harper. Mobile Phones for the Next Generation: Device Designs for Teenagers. in CHI 2003. 2003. Ft Lauderdale, Florida: ACM Press.
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Dindler, C., et al. Mission from Mars - A Method for Exploring User Requirements for Children in a Narrative Space. in IDC. 2005. Boulder, CO: ACM Press.
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Cited By

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  • (2023)Putting the Self in Self-Tracking: The Value of a Co-Designed ‘How Might You’ Self-Tracking Guide for TeenagersProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580938(1-16)Online publication date: 19-Apr-2023
  • (2023)Driving co-engineering in virtual children’s museum: using community engagementMuseum Management and Curatorship10.1080/09647775.2023.2297367(1-17)Online publication date: 26-Dec-2023
  • (2020)Developing Zoo Technology Requirements for White-Faced Saki MonkeysProceedings of the Seventh International Conference on Animal-Computer Interaction10.1145/3446002.3446123(1-12)Online publication date: 10-Nov-2020
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    cover image ACM Conferences
    CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
    April 2013
    3360 pages
    ISBN:9781450319522
    DOI:10.1145/2468356
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 27 April 2013

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    1. design
    2. evaluation
    3. methodology
    4. teenagers

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    CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2023)Putting the Self in Self-Tracking: The Value of a Co-Designed ‘How Might You’ Self-Tracking Guide for TeenagersProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580938(1-16)Online publication date: 19-Apr-2023
    • (2023)Driving co-engineering in virtual children’s museum: using community engagementMuseum Management and Curatorship10.1080/09647775.2023.2297367(1-17)Online publication date: 26-Dec-2023
    • (2020)Developing Zoo Technology Requirements for White-Faced Saki MonkeysProceedings of the Seventh International Conference on Animal-Computer Interaction10.1145/3446002.3446123(1-12)Online publication date: 10-Nov-2020
    • (2020)"It's just too much"Proceedings of the Interaction Design and Children Conference10.1145/3392063.3394414(624-636)Online publication date: 21-Jun-2020
    • (2019)Guidelines for Combining Storytelling and GamificationExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3308462(1-6)Online publication date: 2-May-2019
    • (2019)Exploring e-mentoring: co-designing & un-platformingBehaviour & Information Technology10.1080/0144929X.2019.157111038:11(1122-1142)Online publication date: 27-Jan-2019
    • (2019)Co-designing Gaming Experiences for Museums with TeenagersInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-030-06134-0_5(38-47)Online publication date: 31-Jan-2019
    • (2018)Design patterns to enhance teens' museum experiencesProceedings of the 32nd International BCS Human Computer Interaction Conference10.14236/ewic/HCI2018.160(1-5)Online publication date: 4-Jul-2018
    • (2018)Usability testing with teensProceedings of the 36th ACM International Conference on the Design of Communication10.1145/3233756.3233955(1-6)Online publication date: 3-Aug-2018
    • (2018)Syrian Youth in Za'atari Refugee Camp as ICT WayfarersProceedings of the 1st ACM SIGCAS Conference on Computing and Sustainable Societies10.1145/3209811.3209873(1-12)Online publication date: 20-Jun-2018
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