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Effects of the display angle in museums on user's cognition, behavior, and subjective responses

Published: 27 April 2013 Publication History

Abstract

In order to achieve the intended level of communication with visitors in museums where large displays are installed, it is essential to understand how various display factors affect visitors. We explore the effects of the display angle on individual users. In our experiment, we set up three types of flat displays - vertical, horizontal, and tilted - and comprehensively tested users' cognitive, behavioral, and subjective aspects. The results showed that a significant difference could be discerned in regards to cognitive and subjective aspects. Test results for the cognitive aspect showed that the display angle on which the displayed content was easy to understand and remember differed depending on age. Test results for the subjective aspect showed that irrespective of age, users rated tilted displays as being quicker to attract attention and easier to peruse, to understand and remember the content, and to interact with, and such displays were the most preferred.

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    cover image ACM Conferences
    CHI '13: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2013
    3550 pages
    ISBN:9781450318990
    DOI:10.1145/2470654
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 27 April 2013

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    Author Tags

    1. display angle
    2. large interactive display
    3. museum

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    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    View all
    • (2024)Enhancing Home Exercise Experiences with Video Motion-Tracking for Automatic Display Height AdjustmentProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642936(1-13)Online publication date: 11-May-2024
    • (2022)Comparing Fatigue When Using Large Horizontal and Vertical Multi-touch Interaction DisplaysHuman-Computer Interaction – INTERACT 201510.1007/978-3-319-22723-8_13(156-164)Online publication date: 10-Mar-2022
    • (2020)Wide Bezel Televisions Decrease Immersive ExperiencesAdvances in Human-Computer Interaction10.1155/2020/93495602020Online publication date: 1-Jan-2020
    • (2019)Effect of age on use of interactive exhibits in a museum contextProceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction10.1145/3351995.3352047(1-11)Online publication date: 23-Sep-2019
    • (2017)Effects of the Display Angle and Physical Size on Large Touch Displays in the Work PlaceProceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces10.1145/3132272.3135080(318-323)Online publication date: 17-Oct-2017
    • (2016)Gestures by Children and Adults on Touch Tables and Touch Walls in a Public Science CenterProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930682(344-355)Online publication date: 21-Jun-2016
    • (2016)Study and Design of a Shape-Shifting Wall DisplayProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901892(796-806)Online publication date: 4-Jun-2016
    • (2016)Influence of Display Transparency on Background Awareness and Task PerformanceProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858453(1705-1716)Online publication date: 7-May-2016
    • (2016)Effects of the Display Angle on Social Behaviors of the People around the DisplayProceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing10.1145/2818048.2819938(26-37)Online publication date: 27-Feb-2016
    • (2015)Effects of Display Characteristics on Presence and Emotional Responses of Game PlayersHuman Behavior, Psychology, and Social Interaction in the Digital Era10.4018/978-1-4666-8450-8.ch006(130-145)Online publication date: 2015

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