ABSTRACT
We present the theoretical framework and design of a technologically-mediated informal learning experience aimed at assisting students of all ages playfully engage in a language game for fun. The game's activities center around rhyming over a beat with a robotic companion. We ground the work in developmental psychology literature on the importance of early rhyming skills for children and provide technical details of a working prototype. Our work advances an informal learning intervention for children at-risk of developing reading disabilities. We propose a study using validated, evaluation measures and conclude with a detailed report on extensions to the system currently in progress.
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Index Terms
- Cloud rhymer: prototype demo and intervention proposal
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