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Creating contour gradients using 3D bevels

Published: 19 July 2013 Publication History

Abstract

Contour gradients have color contours that follow the shape of the path being filled. Existing algorithms cannot create them in a resolution- and scale-independent way, causing visible rendering artifacts if enlarged. We describe a new method that approximates them with a set of paths filled by linear gradients. A 3D bevel of the path being filled gives both the shape of these paths and the information needed to compute gradient vectors for the linear gradients. Our representation is efficient, compact, and both resolution and scale independent.

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Cited By

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  • (2014)Painting with trianglesProceedings of the Workshop on Non-Photorealistic Animation and Rendering10.1145/2630397.2630399(13-20)Online publication date: 8-Aug-2014

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cover image ACM Conferences
CAE '13: Proceedings of the Symposium on Computational Aesthetics
July 2013
102 pages
ISBN:9781450322034
DOI:10.1145/2487276
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 July 2013

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Author Tags

  1. bevel
  2. contour gradient
  3. vector graphics

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Expressive 2013
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Overall Acceptance Rate 11 of 25 submissions, 44%

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Cited By

View all
  • (2014)Painting with trianglesProceedings of the Workshop on Non-Photorealistic Animation and Rendering10.1145/2630397.2630399(13-20)Online publication date: 8-Aug-2014

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