Welcome to Expressive 2013, the joint symposium on Computational Aesthetics, Sketch-based interfaces and modeling, and Non-photorealistic animation and rendering! These proceedings represent the third year where all three symposia have been combined into a single venue. Expressive provides a unique venue for researchers, students and practitioners interested in sketch- and pen-based techniques, art-influenced rendering, modeling, and animation techniques, and the intersections of these areas. It is a forum where attendees from the Graphics, HCI, and Art communities can meet and interact with one another, share lessons learned, show new results and discuss open issues.
Proceeding Downloads
Automatic single-view character model reconstruction
In this paper we present a new method for automatically constructing 3D meshes from a single input image. With the increasing content demands of modern digital entertainment and the expectation of involvement from users, automatic artist-free systems ...
Mastering digital materiality in immersive modelling
In theory, the potential to use virtual reality systems for creating visually rich and free-spirited models and prototypes is high. In contrast, immersive modelling is not relevant in today's design practice and design researchers are often sceptical if ...
A sketching game for art history instruction
Study of images, in contexts as widespread as medicine, geography, and art history, demands attention to detail and exercise of memory. Presented with traditional textbooks, students have difficulty concentrating for the long periods of time needed to ...
KimCHI: a sketch-based developmental skill classifier to enhance pen-driven educational interfaces for children
Sketching is one of the many valuable lifelong skills that children require in their overall development, and many educational psychologists manually analyze children's sketches to assess their developmental progress. The disadvantages of manual ...
Supervised machine learning for grouping sketch diagram strokes
Grouping of strokes into semantically meaningful diagram elements is a difficult problem. Yet such grouping is needed if truly natural sketching is to be supported in intelligent sketch tools. Using a machine learning approach, we propose a number of ...
Surface patches for 3D sketching
3D sketching is an appealing approach for creating concept shapes in the early stages of design. While curve networks alone can convey shape, surfacing the network can dramatically help with visualization and interaction. Unfortunately, surfacing a ...
LandSketch: a first person point-of-view example-based terrain modeling approach
We present an intuitive interface for easy modeling of terrains, compatible with example-based synthesis approach. The interface consists on a picture's canvas-like screen, where the user sketches silhouettes of mountains, as he would do if drawing ...
A circle-based vectorization algorithm for drawings with shadows
Vectorization algorithms described in the literature assume that the drawings being vectorized are either binary images or have a clear white background. Sketches of artistic objects however also contain shadows which help the artist to portray intent, ...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SBIM '10 | 36 | 20 | 56% |
Overall | 36 | 20 | 56% |