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Torso versus gaze direction to navigate a VE by walking in place

Published: 22 August 2013 Publication History

Abstract

In this work, we present a simple method of "walking in place" (WIP) using the Microsoft Kinect to explore a virtual environment (VE) with a head-mounted display (HMD). Other studies have shown that WIP to explore a VE is equivalent to normal walking in terms of spatial orientation. This suggests that WIP is a promising way to explore a large VE. The Microsoft Kinect sensor is a great tool for implementing WIP because it enables real time skeletal tracking and is relatively inexpensive (150 USD). However, the skeletal information obtained from Kinect sensors can be noisy. Thus, in this work, we discuss how we combined the data from two Kinects to implement a robust WIP algorithm. As part of our analysis on how best to implement WIP with the Kinect, we compare Gaze direction locomotion to Torso direction locomotion. We report that participants' spatial orientation was better when they translated forward in the VE in the direction they were looking.

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  • (2024)Influence of Rotation Gains on Unintended Positional Drift during Virtual Steering Navigation in Virtual RealityProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687734(1-10)Online publication date: 9-Oct-2024
  • (2023)Exploring Factors Affecting Unintended Positional Drift in Walk-In-PlaceJournal of Digital Contents Society10.9728/dcs.2023.24.8.191924:8(1919-1927)Online publication date: 31-Aug-2023
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    cover image ACM Conferences
    SAP '13: Proceedings of the ACM Symposium on Applied Perception
    August 2013
    150 pages
    ISBN:9781450322621
    DOI:10.1145/2492494
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    Publication History

    Published: 22 August 2013

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    Author Tags

    1. head-mounted display
    2. virtual environments

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    SAP' 13: ACM Symposium on Applied Perception 2013
    August 22 - 23, 2013
    Dublin, Ireland

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    SAP '13 Paper Acceptance Rate 22 of 54 submissions, 41%;
    Overall Acceptance Rate 43 of 94 submissions, 46%

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    View all
    • (2024)Influence of Rotation Gains on Unintended Positional Drift during Virtual Steering Navigation in Virtual RealityProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687734(1-10)Online publication date: 9-Oct-2024
    • (2023)Exploring Factors Affecting Unintended Positional Drift in Walk-In-PlaceJournal of Digital Contents Society10.9728/dcs.2023.24.8.191924:8(1919-1927)Online publication date: 31-Aug-2023
    • (2023)Dynamic Visualization of VR Map Navigation Systems Supporting Gesture InteractionISPRS International Journal of Geo-Information10.3390/ijgi1203013312:3(133)Online publication date: 21-Mar-2023
    • (2023)Effects of Transfer Functions and Body Parts on Body-Centric Locomotion in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.316922229:8(3670-3684)Online publication date: 1-Aug-2023
    • (2023)Tug & Swing: Traveling in Virtual Environments with Point-Tugging and Arm-Swinging2023 IEEE Conference on Games (CoG)10.1109/CoG57401.2023.10333137(1-8)Online publication date: 21-Aug-2023
    • (2023)Acquisition and retention of spatial knowledge through virtual reality experiencesInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103067177:COnline publication date: 26-Jul-2023
    • (2023)Seamless-walk: natural and comfortable virtual reality locomotion method with a high-resolution tactile sensorVirtual Reality10.1007/s10055-023-00750-x27:2(1431-1445)Online publication date: 17-Jan-2023
    • (2022)Evaluating the Impact of Limited Physical Space on the Navigation Performance of Two Locomotion Methods in Immersive Virtual Environments2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00104(821-831)Online publication date: Mar-2022
    • (2021)Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.310650427:11(4300-4310)Online publication date: Nov-2021
    • (2021)Walking-in-place for omnidirectional VR locomotion using a single RGB cameraVirtual Reality10.1007/s10055-021-00551-026:1(173-186)Online publication date: 18-Jun-2021
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