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Mobile devices as infotainment user interfaces in the car: contextual study and design implications

Published: 27 August 2013 Publication History

Abstract

The spreading of mobile devices to all areas of everyday life impacts many contexts of use, including cars. Even though driving itself has remained relatively unchanged, there are now a wide variety of new in-car tasks, which people perform with both integrated infotainment systems and their mobile devices. To gain insights into this new task context and how it could be improved, we conducted a qualitative, contextual study in which we observed real-life car journeys with eight participants. The focus was on user interaction with touchscreen mobile devices, due to their wide range of functions and services. The findings show that the car is an extension of other contexts and it contains a rich set of infotainment tasks, including use of social media. Drivers emphasized gesture interaction and the use of non-visual modalities, for replacing visual information and notifying of changes in the driving context. Based on the findings, we present design implications for future in-car infotainment systems.

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    cover image ACM Conferences
    MobileHCI '13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
    August 2013
    662 pages
    ISBN:9781450322737
    DOI:10.1145/2493190
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 27 August 2013

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    Author Tags

    1. contextual inquiry
    2. design implications
    3. in-car infotainment
    4. mobile devices

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    Overall Acceptance Rate 202 of 906 submissions, 22%

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    • (2024)Implementation and Evaluation of a Secure Keyless Ignition and Integrated Control System for an Arduino-Based Instrumented CarInnovations in Electrical and Electronic Engineering10.1007/978-981-99-8289-9_26(343-355)Online publication date: 28-Jan-2024
    • (2023)A review of flexible printed sensors for automotive infotainment systemsArchives of Civil and Mechanical Engineering10.1007/s43452-023-00604-y23:1Online publication date: 23-Jan-2023
    • (2022)A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature ReviewProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35346176:2(1-51)Online publication date: 7-Jul-2022
    • (2020)Assessing Cognitive Demand Testing Methods for Voice-Based Infotainment Systems2020 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)10.1109/VL/HCC50065.2020.9127259(1-2)Online publication date: Aug-2020
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    • (2019)Reducing driver distraction by improving secondary task performance through multimodal touchscreen interactionSN Applied Sciences10.1007/s42452-019-0923-41:8Online publication date: 23-Jul-2019
    • (2019)Static analysis of Android Auto infotainment and on‐board diagnostics II appsSoftware: Practice and Experience10.1002/spe.269849:7(1131-1161)Online publication date: 20-May-2019
    • (2018)WorkaholisticProceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3229434.3229459(1-12)Online publication date: 3-Sep-2018
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