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An experimentation environment for mobile 3D and virtual reality

Published: 27 August 2013 Publication History

Abstract

Unlike desktop screens, mobile devices can be moved around freely. This allows us to create different experiences when exploring 3D data and virtual environments on such handhelds. Yet, this additional degree of freedom not only introduces exciting new possibilities, but also potential issues when used in actual applications. We present a demo environment that enables users to explore different kinds of 3D visualizations on smartphones and tablets, experiment with various characteristics and implementation options, and experience the advantages and disadvantages of these different realizations.

References

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B. Buxton and G. W. Fitzmaurice. 1998. HMDs, caves & chameleon: a human-centric analysis of interaction in virtual space. SIGGRAPH Comput. Graph., 32(4):69--74.
[2]
J. Francone and L. Nigay. 2011. Using the user's point of view for interaction on mobile devices. 23rd French Speaking Conference on Human-Computer Interaction (IHM '11). Article 4.
[3]
W. Hürst and M. Helder. 2011. Mobile 3D graphics and virtual reality interaction. Proc. of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11), Article 28.
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C. Ware, K. Arthur, and K. S. Booth. 1993. Fish tank virtual reality. Proc. of the INTERACT '93 and CHI '93 conference on Human factors in computing systems (CHI '93), ACM, New York, NY, USA, 37--42.

Cited By

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  • (2016)Improving 3D VisualizationsProceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces10.1145/3009939.3009949(63-69)Online publication date: 6-Nov-2016
  • (2016)A framework for Mixed Reality application development: A case study on Yapahuwa archaeological site2016 Sixteenth International Conference on Advances in ICT for Emerging Regions (ICTer)10.1109/ICTER.2016.7829917(186-192)Online publication date: Sep-2016

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  1. An experimentation environment for mobile 3D and virtual reality

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    cover image ACM Conferences
    MobileHCI '13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
    August 2013
    662 pages
    ISBN:9781450322737
    DOI:10.1145/2493190
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 August 2013

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    Author Tags

    1. interactive 3d
    2. mobile 3d
    3. mobile virtual reality

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    • Demonstration

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    MobileHCI '13
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    MobileHCI '13 Paper Acceptance Rate 53 of 238 submissions, 22%;
    Overall Acceptance Rate 202 of 906 submissions, 22%

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    Cited By

    View all
    • (2016)Improving 3D VisualizationsProceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces10.1145/3009939.3009949(63-69)Online publication date: 6-Nov-2016
    • (2016)A framework for Mixed Reality application development: A case study on Yapahuwa archaeological site2016 Sixteenth International Conference on Advances in ICT for Emerging Regions (ICTer)10.1109/ICTER.2016.7829917(186-192)Online publication date: Sep-2016

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