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Creating a stereoscopic magic-lens to improve depth perception in handheld augmented reality

Published:27 August 2013Publication History

ABSTRACT

Handheld Augmented Reality (AR) is often presented using the magic-lens paradigm where the handheld device is portrayed as if it was transparent. Such a virtual transparency is usually implemented using video captured by a single camera rendered on the device's screen. This removes binocular-disparity, which may undermine user's ability to correctly estimate depth when seeing the world through the magic-lens. To confirm such an assumption this paper presents a qualitative user study that compares a magic-lens implemented on a mobile phone and a transparent glass replica. Observational results and questionnaire analysis indicate that binocular-disparity may play a significant role in participants' depth perception. These promising results led to the subsequent implementation of a stereoscopic magic-lens prototype on a commercially available mobile device.

References

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  2. Hill, A., Wilson, J., Davidson, B., Gandy, M., and Macintyre, B., Virtual Transparency: Introducing Parallax View into Video See-through AR, In ISMAR '11. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Kruijff, E. and Ii, J. E. S., Perceptual Issues in Augmented Reality Revisited, In ISMAR '09, pp. 3--12.Google ScholarGoogle Scholar
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  1. Creating a stereoscopic magic-lens to improve depth perception in handheld augmented reality

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    • Published in

      cover image ACM Conferences
      MobileHCI '13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
      August 2013
      662 pages
      ISBN:9781450322737
      DOI:10.1145/2493190

      Copyright © 2013 Copyright is held by the owner/author(s)

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 27 August 2013

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      Acceptance Rates

      MobileHCI '13 Paper Acceptance Rate53of238submissions,22%Overall Acceptance Rate202of906submissions,22%

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