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Three case studies of UX with moving products

Published: 08 September 2013 Publication History

Abstract

Advances in ubicomp technology are enabling the devel-opment of products that move in affective ways. However, there is insufficient empirical knowledge to encourage such designs. As research through design, we built three proto-types of standing-type kinetic products to conduct user experience (UX) field studies with visceral, behavioral, and reflective perspectives. Tasks, the users' body reactions, and their feelings were measured and interpreted to uncover features of a desirable UX with moving products. The find-ings and discussions contribute to the ubicomp community by expanding the design space for moving products and inspiring the community with practical applications.

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  • (2022)A Making Mode is Missing Code: Research Through Design Lacks Discourse Around Programming[ ] With Design: Reinventing Design Modes10.1007/978-981-19-4472-7_140(2131-2147)Online publication date: 6-Nov-2022
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    cover image ACM Conferences
    UbiComp '13: Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
    September 2013
    846 pages
    ISBN:9781450317702
    DOI:10.1145/2493432
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 08 September 2013

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    Author Tags

    1. moving product
    2. research through design
    3. user experience

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    UbiComp '13 Paper Acceptance Rate 92 of 394 submissions, 23%;
    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    Cited By

    View all
    • (2022)A Making Mode is Missing Code: Research Through Design Lacks Discourse Around Programming[ ] With Design: Reinventing Design Modes10.1007/978-981-19-4472-7_140(2131-2147)Online publication date: 6-Nov-2022
    • (2020)Storycoding - Programming Physical Artefacts for Research Through DesignProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395555(441-455)Online publication date: 3-Jul-2020
    • (2018)A Bermuda Triangle?Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174035(1-16)Online publication date: 21-Apr-2018
    • (2018)Working with an Autonomous InterfaceProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173227(1-10)Online publication date: 18-Mar-2018
    • (2017)Expected Behavior and Desired Appearance of Insect-Like Desk CompanionsProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3024992(289-297)Online publication date: 20-Mar-2017
    • (2016)The potential of physical motion cuesProceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/2971648.2971697(510-518)Online publication date: 12-Sep-2016
    • (2016)Autonomous desktop companionsProceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct10.1145/2968219.2968559(682-685)Online publication date: 12-Sep-2016
    • (2015)Diri - the actuated helium balloonProceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/2750858.2805825(349-360)Online publication date: 7-Sep-2015
    • (2014)Causing commotion with a shape-changing benchProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557360(2559-2568)Online publication date: 26-Apr-2014

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