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Wearable computing: through the looking glass

Published: 08 September 2013 Publication History

Abstract

Google's Glass has captured the world's imagination, with new articles speculating on it almost every day. Yet, why would consumers want a wearable computer in their everyday lives? For the past 20 years, my teams have been creating living laboratories to discover the most compelling reasons. In the process, we have investigated how to create interfaces for technology which are designed to be "there when you need it, gone when you don't." This talk will attempt to articulate the most valuable lessons we have learned, including some design principles for creating "microinteractions" to fit a user's lifestyle.

Cited By

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  • (2020)Providing Semi-private Feedback on a Shared Public Screen by Controlling Presentation OnsetACM Transactions on Applied Perception10.1145/341998317:3(1-32)Online publication date: 23-Nov-2020
  • (2017)Designing for Smart Clothes and Wearables—User Experience Design PerspectiveSmart Textiles10.1007/978-3-319-50124-6_12(259-278)Online publication date: 1-Feb-2017
  • (2016)PERVASIVE COMPUTING TO SUPPORT INDIVIDUALS WITH COGNITIVE DISABILITIESWireless Computing in Medicine10.1002/9781118993620.ch6(137-185)Online publication date: Jul-2016
  • Show More Cited By

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  1. Wearable computing: through the looking glass

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    cover image ACM Conferences
    ISWC '13: Proceedings of the 2013 International Symposium on Wearable Computers
    September 2013
    160 pages
    ISBN:9781450321273
    DOI:10.1145/2493988
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 September 2013

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    Author Tags

    1. augmented reality
    2. google glass
    3. user experience design
    4. wearable computing

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    • Keynote

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    UbiComp '13
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    ISWC '13 Paper Acceptance Rate 20 of 101 submissions, 20%;
    Overall Acceptance Rate 38 of 196 submissions, 19%

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    Cited By

    View all
    • (2020)Providing Semi-private Feedback on a Shared Public Screen by Controlling Presentation OnsetACM Transactions on Applied Perception10.1145/341998317:3(1-32)Online publication date: 23-Nov-2020
    • (2017)Designing for Smart Clothes and Wearables—User Experience Design PerspectiveSmart Textiles10.1007/978-3-319-50124-6_12(259-278)Online publication date: 1-Feb-2017
    • (2016)PERVASIVE COMPUTING TO SUPPORT INDIVIDUALS WITH COGNITIVE DISABILITIESWireless Computing in Medicine10.1002/9781118993620.ch6(137-185)Online publication date: Jul-2016
    • (2015)Design probes study on user perceptions of a smart glasses conceptProceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia10.1145/2836041.2836064(223-233)Online publication date: 30-Nov-2015
    • (2015)LockupProceedings of the 2015 10th International Conference on P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC)10.1109/3PGCIC.2015.57(718-723)Online publication date: 4-Nov-2015
    • (2015)Wearable Technology in Education: From Handheld to Hands-Free LearningTechnology in Education. Transforming Educational Practices with Technology10.1007/978-3-662-46158-7_6(55-60)Online publication date: 2015

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