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A pervasive game to promote social offline interaction

Published: 08 September 2013 Publication History

Abstract

Human relationships are migrating from the physical world to the virtual world. Pervasive games can be a valuable and enjoyable method to bring people back to the physical world. In this position paper, we present a concept for a pervasive game, which integrates some specific mechanisms aiming at promoting social offline interaction.

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Cited By

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  • (2023)Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game ElementsSensors10.3390/s2323951323:23(9513)Online publication date: 30-Nov-2023
  • (2022) Building a pervasive social gaming experience using SocialPG Expert Systems10.1111/exsy.1302340:5Online publication date: 15-May-2022
  • (2021)Opportunities and Challenges of Digital Technologies for InclusionProceedings of the 21st Congress of the International Ergonomics Association (IEA 2021)10.1007/978-3-030-74605-6_25(205-208)Online publication date: 5-May-2021
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cover image ACM Conferences
UbiComp '13 Adjunct: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
September 2013
1608 pages
ISBN:9781450322157
DOI:10.1145/2494091
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 08 September 2013

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Author Tags

  1. offline interaction
  2. pervasive games
  3. social interaction
  4. ubiquitous computing

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UbiComp '13 Adjunct Paper Acceptance Rate 254 of 399 submissions, 64%;
Overall Acceptance Rate 764 of 2,912 submissions, 26%

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Cited By

View all
  • (2023)Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game ElementsSensors10.3390/s2323951323:23(9513)Online publication date: 30-Nov-2023
  • (2022) Building a pervasive social gaming experience using SocialPG Expert Systems10.1111/exsy.1302340:5Online publication date: 15-May-2022
  • (2021)Opportunities and Challenges of Digital Technologies for InclusionProceedings of the 21st Congress of the International Ergonomics Association (IEA 2021)10.1007/978-3-030-74605-6_25(205-208)Online publication date: 5-May-2021
  • (2021)SocialPG: Proposed Model for Building Pervasive Social Play ExperiencesTrends and Applications in Information Systems and Technologies10.1007/978-3-030-72660-7_13(123-132)Online publication date: 29-Mar-2021
  • (2021)Model for Pervasive Social Play ExperiencesHuman-Computer Interaction10.1007/978-3-030-66919-5_18(171-180)Online publication date: 5-Jan-2021
  • (2019)UrbanSocialRadarInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2018.12.011125:C(81-103)Online publication date: 1-May-2019
  • (2018)Using pervasive games as learning tools in educational contextsInternational Journal of Learning Technology10.1504/IJLT.2018.09209413:2(93-114)Online publication date: 1-Jan-2018
  • (2018) Surechigai sociality: location-aware technology on the Yamanote line Japan Forum10.1080/09555803.2017.135353530:2(240-256)Online publication date: 16-Mar-2018
  • (2018)Designing Urban Smart Furniture for Facilitating Migrants’ Integration: The Co-design Workshop as Approach for Supporting Inclusive DesignProceedings of the 20th Congress of the International Ergonomics Association (IEA 2018)10.1007/978-3-319-96071-5_49(461-470)Online publication date: 11-Aug-2018
  • (2018)Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player ExperienceTrends and Advances in Information Systems and Technologies10.1007/978-3-319-77712-2_58(625-635)Online publication date: 17-May-2018
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