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The magical features of immersive audiovisual environments

Published: 01 September 2013 Publication History
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Packer, R. and Jordan, K. Multimedia: From Wagner to Virtual Reality. Norton & Company, New York, 2001.
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Zielinski, S. Deep Time of the Media. MIT Press, Cambridge, MA, 2006.
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Burns, P. The history of the discovery of cinematography. 1999; http://www.precinemahistory.net/
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Douglas, S. and Eamon, C., eds. Art of Projection. Hatje Cantz Verlag, Ostfildern, 2009.
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Manovich, L. The Language of New Media. MIT Press, Cambridge, MA, 2001.
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  • (2017)Robotic Arts: Current Practices, Potentials, and ImplicationsMultimodal Technologies and Interaction10.3390/mti10200051:2(5)Online publication date: 24-Mar-2017
  • (2017)Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and InterfacesInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-319-55834-9_36(305-313)Online publication date: 18-Mar-2017
  • (2015)Technologies Expand Aesthetic Dimensions: Visualization and Sonification of Embodied Penwald DrawingsArts and Technology10.1007/978-3-319-18836-2_9(69-76)Online publication date: 24-May-2015

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Published In

cover image Interactions
Interactions  Volume 20, Issue 5
September + October 2013
81 pages
ISSN:1072-5520
EISSN:1558-3449
DOI:10.1145/2512050
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 September 2013
Published in INTERACTIONS Volume 20, Issue 5

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Cited By

View all
  • (2017)Robotic Arts: Current Practices, Potentials, and ImplicationsMultimodal Technologies and Interaction10.3390/mti10200051:2(5)Online publication date: 24-Mar-2017
  • (2017)Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and InterfacesInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-319-55834-9_36(305-313)Online publication date: 18-Mar-2017
  • (2015)Technologies Expand Aesthetic Dimensions: Visualization and Sonification of Embodied Penwald DrawingsArts and Technology10.1007/978-3-319-18836-2_9(69-76)Online publication date: 24-May-2015

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