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BodyAvatar: creating freeform 3D avatars using first-person body gestures

Published: 08 October 2013 Publication History

Abstract

BodyAvatar is a Kinect-based interactive system that allows users without professional skills to create freeform 3D avatars using body gestures. Unlike existing gesture-based 3D modeling tools, BodyAvatar centers around a first-person "you're the avatar" metaphor, where the user treats their own body as a physical proxy of the virtual avatar. Based on an intuitive body-centric mapping, the user performs gestures to their own body as if wanting to modify it, which in turn results in corresponding modifications to the avatar. BodyAvatar provides an intuitive, immersive, and playful creation experience for the user. We present a formative study that leads to the design of BodyAvatar, the system's interactions and underlying algorithms, and results from initial user trials.

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    cover image ACM Conferences
    UIST '13: Proceedings of the 26th annual ACM symposium on User interface software and technology
    October 2013
    558 pages
    ISBN:9781450322683
    DOI:10.1145/2501988
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 08 October 2013

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    Author Tags

    1. 3d avatar
    2. body gesture
    3. creativity
    4. first-person

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    UIST'13
    UIST'13: The 26th Annual ACM Symposium on User Interface Software and Technology
    October 8 - 11, 2013
    St. Andrews, Scotland, United Kingdom

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    UIST '13 Paper Acceptance Rate 62 of 317 submissions, 20%;
    Overall Acceptance Rate 561 of 2,567 submissions, 22%

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    UIST '25
    The 38th Annual ACM Symposium on User Interface Software and Technology
    September 28 - October 1, 2025
    Busan , Republic of Korea

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    Cited By

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    • (2024)TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641927(1-17)Online publication date: 11-May-2024
    • (2024)Evaluating digital creativity support for childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10060338:COnline publication date: 27-Feb-2024
    • (2022)Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar ActionsProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565609(1-11)Online publication date: 29-Nov-2022
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    • (2021)A Motion‐guided Interface for Modeling 3D Multi‐functional FurnitureComputer Graphics Forum10.1111/cgf.1441640:7(229-240)Online publication date: 27-Nov-2021
    • (2021)Body2Particles: Designing Particle Systems Using Body GesturesEntertainment Computing – ICEC 202010.1007/978-3-030-65736-9_40(445-458)Online publication date: 5-Jan-2021
    • (2020)CAPturAR: An Augmented Reality Tool for Authoring Human-Involved Context-Aware ApplicationsProceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology10.1145/3379337.3415815(328-341)Online publication date: 20-Oct-2020
    • (2020)Evaluating Creativity Support Tools in HCI ResearchProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395474(457-476)Online publication date: 3-Jul-2020
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