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Photorealistic inner mouth expression in speech animation

Published: 21 July 2013 Publication History

Abstract

We often see close-ups of CG characters' faces in movies or video games. In such situations, the quality of a character's face (mainly in dialogue scenes) primarily determines that of the entire movie. Creating highly realistic speech animation is essential because viewers watch these scenes carefully. In general, such speech animations are created manually by skilled artists. However, creating them requires a considerable effort and time.

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References

[1]
Chang, Y.-J., and Ezzat, T. 2005. Transferable Videorealistic Speech Animation, SCA'05, pp. 143--151.
[2]
Irie, A., Takagiwa, M., Moriyama, K. and Yamashita T. 2011. Improvements to Facial Contour Detection by Hierarchical Fitting and Regression, 1st ACPR, pp. 273--277.
[3]
Mohammed, U., Prince, J. D. -S., and Kautz, J., 2009. Visio-lization: Generating Novel Facial Images, SIGGRAPH'09, pp. 57(1)--57(8).

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cover image ACM Conferences
SIGGRAPH '13: ACM SIGGRAPH 2013 Posters
July 2013
115 pages
ISBN:9781450323420
DOI:10.1145/2503385
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 21 July 2013

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