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GPU accelerated interactive integral photography system using extended fractional view method

Published: 21 July 2013 Publication History

Abstract

We developed a novel system of interactively displaying 3D images, in which integral photography images with the method of extended fractional views both with horizontal and vertical parallax could be rendered much faster by using a graphics processing unit (GPU). Therefore, displayed auto-stereoscopic 3D computer graphics (CG) objects could be moved very smoothly with a gamepad.

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MP4 File (a42-yanaka.mp4)

References

[1]
Kazuhisa Yanaka: Integral photography using hexagonal fly's eye lens and fractional view, Proc. SPIE 6803, Stereoscopic Displays and Applications XIX, 68031K, pp. 1--8, 2008.
[2]
Masahiko Yoda, Akifumi Momose, and Kazuhisa Yanaka: Moving integral photography using a common digital photo frame and fly's eye lens, SIGGRAPH ASIA Posters 2009.
[3]
Kazuhisa Yanaka: Real-time rendering for integral photography that uses extended fractional view, Proc. SPIE 7237, Stereoscopic Displays and Applications XX, 723723, pp. 1--8, 2009.

Cited By

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  • (2017)Real-time integral photography using a game engineACM SIGGRAPH 2017 Posters10.1145/3102163.3102187(1-2)Online publication date: 30-Jul-2017
  • (2014)Simple projection-type integral photography system using single projector and fly's eye lensACM SIGGRAPH 2014 Posters10.1145/2614217.2630584(1-1)Online publication date: 27-Jul-2014

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cover image ACM Conferences
SIGGRAPH '13: ACM SIGGRAPH 2013 Posters
July 2013
115 pages
ISBN:9781450323420
DOI:10.1145/2503385
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 21 July 2013

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Cited By

View all
  • (2017)Real-time integral photography using a game engineACM SIGGRAPH 2017 Posters10.1145/3102163.3102187(1-2)Online publication date: 30-Jul-2017
  • (2014)Simple projection-type integral photography system using single projector and fly's eye lensACM SIGGRAPH 2014 Posters10.1145/2614217.2630584(1-1)Online publication date: 27-Jul-2014

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