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It is our great pleasure to welcome you to the Third ACM International Workshop on Interactive Multimedia on Mobile and Portable Devices -- IMMPD'13. Following the previous successful events, this year's workshop brings together researchers from both academia and industry in domains including computer vision, audio and speech processing, machine learning, pattern recognition, communications, human-computer interaction, and media technology to share and discuss recent advances in interactive multimedia.
The call for papers attracted 14 submissions from USA, Europe, Japan, Singapore, Taiwan, and China. The program committee accepted 7 papers that cover a variety of topics, including mobile gesture interaction, image/video summarization, mobile gaming, and image analysis on mobile devices. The accepted papers are from both industry and academia. In addition, the program includes a keynote speech by Alejandro Jaimes from Yahoo!, Spain. We hope that these proceedings will serve as a valuable reference for researchers and developers in this field.
Proceeding Downloads
Optimized speech balloon placement for automatic comics generation
Comic presentation for videos has attracted more and more attention in recent years. This work deeply discusses one important component, i.e., speech balloon placement, that was depreciated and was done by heuristic approaches before. According to ...
Convex object surface mapping for wide field of view video representation
This paper proposes a novel video representation method for videos capturing events held in a wide field. Such events can be captured with high resolution due to the recent development of video capturing technologies. Despite the development of these ...
Improved binary feature matching through fusion of hamming distance and fragile bit weight
In this paper, we define a new metric, the Fragile Bit Weight (FBW), which is used in binary feature matching and measures how two features differ. High FBWs are associated with genuine matches between two binary features and low FBWs are associated ...
A smart watch-based gesture recognition system for assisting people with visual impairments
Modern mobile devices provide several functionalities and new ones are being added at a breakneck pace. Unfortunately browsing the menu and accessing the functions of a mobile phone is not a trivial task for visual impaired users. Low vision people ...
Sound preferences of persons with hearing loss playing an audio-based computer game
We performed an experiment to investigate differences between persons with and without hearing losses when playing a novel audio-based game on a tablet computer, and how persons with hearing losses appreciated the game when they played it with three ...
Hand segmentation for gesture recognition in EGO-vision
Portable devices for first-person camera views will play a central role in future interactive systems. One necessary step for feasible human-computer guided activities is gesture recognition, preceded by a reliable hand segmentation from egocentric ...
Energy efficient multi-player smartphone gaming using 3D spatial subdivisioning and pvs techniques
With the advent of feature rich smartphone platforms such as Android and iOS, people can now enjoy a wide variety of applications on-the-go. Among these applications, games are one of the most desired types. However, as bigger screens, faster CPUs and ...
Index Terms
- Proceedings of the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
IMMPD '13 | 14 | 7 | 50% |
Overall | 14 | 7 | 50% |