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OrMiS: a tabletop interface for simulation-based training

Published: 06 October 2013 Publication History

Abstract

This paper presents the design of OrMiS, a tabletop application supporting simulation-based training. OrMiS is notable as one of the few practical tabletop applications supporting collaborative analysis, planning and interaction around digital maps. OrMiS was designed using an iterative process involving field observation and testing with domain experts. Our key design insights were that such a process is required to resolve the tension between simplicity and functionality, that information should be displayed close to the point of the user's touch, and that collaboration around maps cannot be adequately solved with a single form of zooming. OrMiS has been evaluated by domain experts and by officer candidates at a military university.

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  • (2022)The Potential of VR-based Tactical Resource Planning on Spatial Data2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00036(176-185)Online publication date: Mar-2022
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    Published In

    cover image ACM Conferences
    ITS '13: Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
    October 2013
    514 pages
    ISBN:9781450322713
    DOI:10.1145/2512349
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 06 October 2013

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    Author Tags

    1. gis
    2. interaction design
    3. military
    4. simulation
    5. tabletop

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    ITS '13
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    ITS '13: The ACM International Conference on Interactive Tabletops and Surfaces
    October 6 - 9, 2013
    St. Andrews, Scotland, United Kingdom

    Acceptance Rates

    ITS '13 Paper Acceptance Rate 35 of 121 submissions, 29%;
    Overall Acceptance Rate 119 of 418 submissions, 28%

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    Cited By

    View all
    • (2022)The Potential of VR-based Tactical Resource Planning on Spatial Data2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00036(176-185)Online publication date: Mar-2022
    • (2021)Tabletop Interface Design: Developing and Using Usability HeuristicsEnterprise Information Systems10.1007/978-3-030-75418-1_32(708-729)Online publication date: 1-May-2021
    • (2019)Enhancing Communication and Awareness in Asymmetric GamesEntertainment Computing and Serious Games10.1007/978-3-030-34644-7_20(250-262)Online publication date: 4-Nov-2019
    • (2018)Designing Coherent Gesture Sets for Multi-scale Navigation on TabletopsProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173716(1-12)Online publication date: 21-Apr-2018
    • (2018)Group vs IndividualProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173647(1-13)Online publication date: 21-Apr-2018
    • (2018)Touching and traveling on 3D augmented tangible maps for learning geographyInteractive Technology and Smart Education10.1108/ITSE-12-2017-006615:3(279-290)Online publication date: 17-Sep-2018
    • (2018)Towards a framework for geospatial tangible user interfaces in collaborative urban planningJournal of Geographical Systems10.1007/s10109-018-0265-620:2(185-206)Online publication date: 3-Mar-2018
    • (2017)Visualization and Interaction with Multiple Devices. A Case Study on Reachability of Remote Areas for Emergency Managementi-com10.1515/icom-2017-002716:3(223-246)Online publication date: 24-Nov-2017
    • (2017)TDomeProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025661(5892-5904)Online publication date: 2-May-2017
    • (2017)A Comparative Study of Map Exploration Interfaces for Multi-Touch TabletopsInternational Journal of Human–Computer Interaction10.1080/10447318.2017.127889333:8(677-691)Online publication date: 11-Jan-2017
    • Show More Cited By

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