Cited By
View all- Peacocke MTeather RCarette JMacKenzie IMcArthur V(2018)An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representationsEntertainment Computing10.1016/j.entcom.2018.01.00326(41-58)Online publication date: May-2018
- Johanson CMandryk RKaye JDruin ALampe CMorris DHourcade J(2016)Scaffolding Player Location Awareness through Audio Cues in First-Person ShootersProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858172(3450-3461)Online publication date: 7-May-2016
- Peacocke MTeather RCarette JMacKenzie I(2015)Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games2015 IEEE Games Entertainment Media Conference (GEM)10.1109/GEM.2015.7377211(1-8)Online publication date: Oct-2015