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View all- van Delden RGerritsen SHeylen DReidsma D(2018)Co-located augmented play-spaces: past, present, and perspectivesJournal on Multimodal User Interfaces10.1007/s12193-018-0269-z12:3(225-255)Online publication date: 14-Aug-2018
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exertion experiences. This paper introduces the Exertion Framework as a way to ...
While exertion games facilitate, and benefit from, social play, most exertion games merely support players acting independently. To help designers explore the richness of social play in exertion games, we present the design dimension “bodily interplay” ...
Duel Reality is a digitally enabled sword-fighting game. It explores how we could create compelling exertion gameplay by intentionally hiding biofeedback from players, but not their opponents. In our game the data coming from your heart rate sensor ...
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