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Activity, motivation and games for young children

Published: 30 September 2013 Publication History

Abstract

The research described in this paper examines the extent to which very young children were able to use the Stomp platform (a floor-based gaming system designed to provide new, active participatory experiences) to engage in game play. We are interested in how children's engagement in different activities within the game world influences their motivation to play games. We map activity to motivational needs of competence, autonomy and relatedness. A detailed examination of two Stomp experiences demonstrates how this type of analysis is useful in identifying the strengths and weaknesses of the games for this audience.

References

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Dourish, P. 2001. Where the Action is: the Foundations of Embodied Interaction. MIT Press, Cambridge, MA.
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Fernaeus, Y., Tholander, J. and Jonsson, M. 2008. Beyond Representations: Towards an Action-centric perspective on Tangible Interaction. Int. J. Arts and Tech. 1, 3/4, 249--267.
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Jacob, R. J. K., Girouard, A., Hirshfield, L. M., Horn, M., Shaer, O., Solovey, E. T. and Zigelbaum, J. 2008. Reality-Based Interaction: A Framework for Post-WIMP Interfaces. In Proceeding of the SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 5--10, 2008). CHI'08. ACM, New York, NY, 201--210.
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Klemmer, S. R., Hartmann, B. and Takayama, L. 2006. How Bodies Matter: Five Themes for Interaction Design. In Proceedings of the 6th Conference on Designing Interactive Systems (University Park, PA, USA, June 26--28). DIS'06. ACM, New York, NY, 140--149.
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Ryan, R. M. and Deci E. L. 2000. Self-determination Theory and the Facilitation of Intrinsic Motivation, Social Development and Well-being. Am. Psychol. 55, 1 (2000), 68--78.

Cited By

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  • (2022)Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs.Proceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3576204(97-110)Online publication date: 29-Nov-2022
  • (2019)Abordagem Participativa de Desenvolvimento de Jogos Digitais Educacionais no Contexto EscolarRevista Brasileira de Informática na Educação10.5753/rbie.2019.27.01.13227:1(132-153)Online publication date: 1-Jan-2019
  • (2019)StretchyStarsPersonal and Ubiquitous Computing10.1007/s00779-018-1179-523:1(99-115)Online publication date: 1-Feb-2019
  • Show More Cited By

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cover image ACM Other conferences
IE '13: Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
September 2013
243 pages
ISBN:9781450322546
DOI:10.1145/2513002
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Macquarie University-Sydney

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 September 2013

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Author Tags

  1. game design
  2. motivation
  3. reality-based interaction
  4. self-determination theory
  5. young children

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  • Short-paper

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IE'2013
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IE'2013: The 9th Australasian Conference on Interactive Entertainment -
September 30 - October 1, 2013
Melbourne, Australia

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IE '13 Paper Acceptance Rate 20 of 51 submissions, 39%;
Overall Acceptance Rate 64 of 148 submissions, 43%

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Cited By

View all
  • (2022)Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs.Proceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3576204(97-110)Online publication date: 29-Nov-2022
  • (2019)Abordagem Participativa de Desenvolvimento de Jogos Digitais Educacionais no Contexto EscolarRevista Brasileira de Informática na Educação10.5753/rbie.2019.27.01.13227:1(132-153)Online publication date: 1-Jan-2019
  • (2019)StretchyStarsPersonal and Ubiquitous Computing10.1007/s00779-018-1179-523:1(99-115)Online publication date: 1-Feb-2019
  • (2016)PERVASIVE COMPUTING TO SUPPORT INDIVIDUALS WITH COGNITIVE DISABILITIESWireless Computing in Medicine10.1002/9781118993620.ch6(137-185)Online publication date: Jul-2016
  • (2014)Hunting relicsProceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication10.1145/2638728.2638773(223-226)Online publication date: 13-Sep-2014

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