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Children's interactive narratives: how far is UP?

Published: 30 September 2013 Publication History

Abstract

How Far is UP? is a children's book app. In making this work I drew on cognitive science, games and children's literary theory with the aim of investigating the relationships between multimedia, interactivity and narrative flow.

References

[1]
Daines, G. 2013. NASA images. NASA. http://www.nasa.gov/mission_pages/msl/multimedia/gallery-indexEvents.html.
[2]
Hedlund, J. 2012. Apps and ebooks: A report from Bologna's tools of change conference. SCBWI bulletin. SCBWI. July/August, pp. 22--3.
[3]
Mayer, RE., and Moreno, R. 2002. Animation as an Aid to Multimedia Learning. Educational Psychology Review. Plenum Publishing. Volume 14, Issue 1, March pp. 87--99.
[4]
Nikolajeva, M., and Scott, C. 2006. How picturebooks work. Routledge. New York.
[5]
Alexander, B. 2011. The new digital storytelling: Making narratives with new media. ABC-CLIO. California
[6]
Salen, K., and Zimmerman, E. 2004. Rules of play. MIT Press. Cambridge and London.
[7]
Murray, J. H. 2012. Inventing the medium: Principles of interaction design as a cultural practice. MIT Press. Cambridge.

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Published In

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IE '13: Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
September 2013
243 pages
ISBN:9781450322546
DOI:10.1145/2513002
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

  • Macquarie University-Sydney

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 September 2013

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Author Tags

  1. HCI
  2. book apps
  3. childrens literature
  4. digital narratives
  5. digital picture books
  6. interaction design
  7. interactive stories

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  • Demonstration

Conference

IE'2013
Sponsor:
IE'2013: The 9th Australasian Conference on Interactive Entertainment -
September 30 - October 1, 2013
Melbourne, Australia

Acceptance Rates

IE '13 Paper Acceptance Rate 20 of 51 submissions, 39%;
Overall Acceptance Rate 64 of 148 submissions, 43%

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