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Designing for depth: underwater play

Published: 30 September 2013 Publication History

Abstract

The underwater domain is an alluring 'other world', inviting of human-aquatic interactivity and bodily play and yet it is also an extreme environment as it is inhospitable to support human life without external air-supply. Playful interactions are therefore matters of life and death in the underwater domain. We correlated data on human-aquatic interactions and narcosis with a range of game design principals to produce a design pallet for digital underwater play from water level to 30m depth. We also present a proof-of-concept system called Gravity Well as an exemplary research tool. Through our work, we aim to inspire other researchers and designers to consider creating digital play in and under water.

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Cited By

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  • (2023)Sustainable HCI Under Water: Opportunities for Research with Oceans, Coastal Communities, and Marine SystemsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581291(1-16)Online publication date: 19-Apr-2023
  • (2023)Developing WaterHCI and OceanicXV technologies for DivingOCEANS 2023 - Limerick10.1109/OCEANSLimerick52467.2023.10244474(1-10)Online publication date: 5-Jun-2023
  • (2022)Going into Depth: Learning from a Survey of Interactive Designs for Aquatic RecreationProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533543(1119-1132)Online publication date: 13-Jun-2022
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    cover image ACM Other conferences
    IE '13: Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
    September 2013
    243 pages
    ISBN:9781450322546
    DOI:10.1145/2513002
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 30 September 2013

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    Author Tags

    1. aquabatics
    2. diving
    3. exertion games
    4. underwater robotics

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    IE'2013: The 9th Australasian Conference on Interactive Entertainment -
    September 30 - October 1, 2013
    Melbourne, Australia

    Acceptance Rates

    IE '13 Paper Acceptance Rate 20 of 51 submissions, 39%;
    Overall Acceptance Rate 64 of 148 submissions, 43%

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    View all
    • (2023)Sustainable HCI Under Water: Opportunities for Research with Oceans, Coastal Communities, and Marine SystemsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581291(1-16)Online publication date: 19-Apr-2023
    • (2023)Developing WaterHCI and OceanicXV technologies for DivingOCEANS 2023 - Limerick10.1109/OCEANSLimerick52467.2023.10244474(1-10)Online publication date: 5-Jun-2023
    • (2022)Going into Depth: Learning from a Survey of Interactive Designs for Aquatic RecreationProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533543(1119-1132)Online publication date: 13-Jun-2022
    • (2022)Towards an Initial Understanding of the Design of Playful Water Experiences Through FlotationExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558324(120-126)Online publication date: 2-Nov-2022
    • (2022)Splash! Identifying the Grand Challenges for WaterHCIExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3503723(1-6)Online publication date: 27-Apr-2022
    • (2015)Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water ContactProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2793134(295-305)Online publication date: 5-Oct-2015

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