skip to main content
10.1145/2513002.2513038acmotherconferencesArticle/Chapter ViewAbstractPublication PagesieConference Proceedingsconference-collections
short-paper

The historicity of play: games as historical documents

Published: 30 September 2013 Publication History

Abstract

This paper addresses videogames as historical documents so that the study of play may open new perspectives for professional historians and other social scientists in their research of the role of videogames in creative industries. This research agenda relies on a critical view of these industries as an expression of social and cultural history rather than as self-indulgent and legitimating market-led, functional activities.

References

[1]
Huizinga, Johan. 1980. Homos ludens: o jogo como elemento da cultura. São Paulo: Perspectiva.
[2]
Caillois, Roger. 2003. Classification of Games in ZIMMERMAN, Eric; SALEN, Katie. Rules of Play: Game Design Fundamentals.Cambridge. MIT Press.
[3]
Burke, Peter. 2004. Testemunha Ocular: história e imagem. Bauru: EDUSC.
[4]
Rosenstone, R. (2006). History on Film/Film on History. London and New York: Pearson.
[5]
Meneses, Ulpiano Toledo Bezerra de. Fontes Visuais, Cultura Visual, História Visual: balanço provisório, propostas cautelares. In: Revista Brasileira de História. Volume 23, número 45. São Paulo: ANPUH, 2003. Pp. 11--36. Disponível em www.scielo.br.
[6]
Chartier, Roger. O mundo como representação. Estud. av., São Paulo, v. 5, n.11, Abril.1991. Disponível em: http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0103-40141991000100010&lng=en&nrm=iso.
[7]
Sevcenko, N. 2001. A corrida para o século XXI. No loop da montanha-russa. São Paulo: Cia. das Letras.
[8]
Kent, S. L. The Ultimate History of Video Games: From Pong to Pokemon, The Story Behind the Craze That Touched Our Lives and Changed the World. New York: Three Rivers Press, 2001.
[9]
Goldberg, H. All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture. New York: Three Rivers Press, 2011.
[10]
Jenkins, H. 2006. Convergence Culture: Where Old and New Media Collide. New York: New York University Press
[11]
Frasca, Gonzalo. 2006. Serious Games Source: 'Playing with Fire: Serious Hype, Serious Opportunities'. Serious Games Source. Available at: http://seriousgamessource.com/features/feature_092906_hype.php
[12]
Bogost, Ian. 2007. Persuasive Games: The Expressive Power of Videogames. Cambridge, MA; London, England.: The MIT Press.
[13]
Chartier, Roger. 1990. A História Cultural. Entre Práticas e Representações. Lisboa, DIFEL.
[14]
Kellner, D. 1995. Culture Media Cultural Studies, Identity and Politics between the Modern and the Post-modern. Routledge.
[15]
Le Goff, Jacques. 1990. Memória-História. Campinas: Editora da Universidade de Campinas.
[16]
Napolitano, M. 2007. A escrita fílmica da história e a monumentalização do passado: uma análise comparada de Amistad e Danton. In: CAPELATO, M. H. R. et al. (Orgs.) História e Cinema. São Paulo: Alameda.

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
IE '13: Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
September 2013
243 pages
ISBN:9781450322546
DOI:10.1145/2513002
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Macquarie University-Sydney

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 September 2013

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. critical theory
  2. economics
  3. gamification
  4. history
  5. social
  6. videogames

Qualifiers

  • Short-paper

Conference

IE'2013
Sponsor:
IE'2013: The 9th Australasian Conference on Interactive Entertainment -
September 30 - October 1, 2013
Melbourne, Australia

Acceptance Rates

IE '13 Paper Acceptance Rate 20 of 51 submissions, 39%;
Overall Acceptance Rate 64 of 148 submissions, 43%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 214
    Total Downloads
  • Downloads (Last 12 months)0
  • Downloads (Last 6 weeks)0
Reflects downloads up to 02 Mar 2025

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media