skip to main content
10.1145/2513002.2513573acmotherconferencesArticle/Chapter ViewAbstractPublication PagesieConference Proceedingsconference-collections
research-article

Running from zombies

Published: 30 September 2013 Publication History

Abstract

This article explores the quality of running experience under the scaffolding of one particular audio adventure and running app -- Zombies, Run! Drawing on qualitative methods, in particular autophenomenography, this research maps out a 'Zombies, Run'! running aesthetic where body, environment, and technologies are interweaved and absorbed into the creation of local essences relating to this particular way of running. Considerations on body rhythm, practiced and novice runners, and a deepened awareness of running locations are described and analysed as key features of experiencing movement with this running app in hand. "Feeling the way" towards the nuances of embodied movement contributes to an increased awareness of the range and complexity of sensuous details at work when moving with this modern mobile gaming app. But also, other significant situations are explored including the embrace of this modern Indie exer-game by women, and the situatedness of core game mechanics in code, audio/narrative, environment, and moving bodies. Running from zombies is a playful movement practice, albeit a disorienting one, in which ones running experience in the world sits with the pleasures of running, body knowledge, environmental engagement, and speed play.

References

[1]
Martin, C. 2007. John Dewey and the beautiful stride: running as aesthetic experience. In Running & Philosophy: A Marathon for the Mind. M. Austin, Ed. Malden, MA: Blackwell Publishing, 171--179.
[2]
Ingold, T. 2000. The Perception of the Environment. New York: Harper Perennial.
[3]
Merleau-Ponty, M. & Lefort, C. 1975. The Visible and the Invisible: Followed by Working Notes. Evanston: Northwestern University Press.
[4]
Allen-Collinson, J. 2009. Sporting embodiment: sports studies and the (continuing) promise of phenomenology. Qualitative Research in Sport and Exercise, 1 (3), 279--296.
[5]
Allen-Collinson, J. 2008. Running the routes together: corunning and knowledge in action. Journal of Contemporary Ethnography, 37 (1), 38--61.
[6]
Gruppetta, M. 2004. Autophenomenography? Alternative uses of autobiographically based research. Association for Active Researchers in Education conference proceedings. Retrieved from http://publications.aare.edu.au/04pap/gru04228.pdf.
[7]
Allen-Collinson, J. & Hockey, J. 2009. The essence of sporting embodiment: phenomenological analyses of the sporting body. The International Journal of Interdisciplinary Social Sciences, 4 (4). 71--81.
[8]
Moustakas, C. 1994. Phenomenological research methods. Thousand Oaks, CA: SAGE.
[9]
Hockey, J., & Allen-Collinson, J. 2007. Grasping the phenomenology of sporting bodies. International review for the sociology of sport, 42 (2), 115--131.
[10]
Baker, K. 2012. Women on the Run. Grantland Quarterly, 134--141.
[11]
Davis, D. 2003. Changing body aesthetics: Diet and exercise fads in a Newfoundland outport community. In Athletic Intruders, A. Bolin & J. Granskog, Eds. Albany: State University of New York Press, 201--226.
[12]
Murukami, H. 2008. What I Talk About When I Talk About Running. Narrated by Ray Porter. Blackstone Audio Ink. Audio book.
[13]
Southerton, C. 2013. 'Zombies, Run!': Rethinking immersion in light of nontraditional gaming contexts. Transmedia: Storytelling and Beyond Digital Interfaces conference proceedings. Draft conference paper retrieved from http://www.inter-disciplinary.net/research/wp-content/uploads/2013/01/Southerton-Transmedia.pdf.
[14]
Wisnewski, J. 2007.The phenomenology of becoming a runner. In Austin, M. (2007). In Running & Philosophy: A Marathon for the Mind. M. Austin, Ed. Malden, MA: Blackwell Publishing, 35--44.
[15]
Gamer In Thought. 2011. Interview ~ Meet Naomi Alderman and Adrian Hon, the masterminds behind ZOMBIES, RUN! (Oct. 2011). Retrieved from http://gamerinthought.wordpress.com/2011/10/04/interview-meet-naomi-alderman-and-adrian-hon-the-masterminds-behind-zombies-run/#more-608.
[16]
Six to Start and Naomi Alderman. 2011. Zombies, Run! Season One. The Runner's Guide. Retrieved from http://assets.sixtostart.com/runners-guide/zrg.pdf.
[17]
Allen-Collinson, J., & Hockey, J. 2011. Feeling the way: Notes toward a haptic phenomenology of distance running and scuba diving. International Review for the Sociology of Sport, 46 (3), 330--345.
[18]
Farman, J. 2009. Locative Life: Geocaching, mobile gaming, and embodiment. Digital Arts and Culture conference proceedings. Retrieved from http://www.jasonfarman.com/JasonFarman-Locative_Life_DAC09.pdf.
[19]
Caillois, R. & Barash, M. 2001. Man, play, and games. Urbana: University of Illinois Press.
[20]
Sheet-Johnstone, M. (1999).The primacy of Movement. John Benjamins Publishing Company, Philadelphia.
[21]
Csikszentmihalyi, M., & Csikszentmihalyi, I. S. (1992). Optimal experience: psychological studies of flow in consciousness. Cambridge; New York: Cambridge University Press.
[22]
Nicholson, Brad. 2012. Zombies, Run! Is An Undead App With A Soul (March 2012). Retrieved from http://toucharcade.com/2012/03/02/zombies-run-is-an-undead-app-with-a-soul/.

Cited By

View all
  • (2023)Verification of the Influence of Multiple Virtual Runners on Rival Recommendation for Acoustic AR Running Assistance System2023 IEEE International Conference on Consumer Electronics (ICCE)10.1109/ICCE56470.2023.10043457(01-06)Online publication date: 6-Jan-2023
  • (2022)Solitary Jogging with A Virtual Runner using Smartglasses2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00085(644-654)Online publication date: Mar-2022
  • (2021)A Rival Recommendation Approach for Acoustic AR Running Support System Considering the Athletic Ability of Users2021 IEEE International Conference on Big Data (Big Data)10.1109/BigData52589.2021.9671777(3500-3502)Online publication date: 15-Dec-2021
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
IE '13: Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
September 2013
243 pages
ISBN:9781450322546
DOI:10.1145/2513002
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Macquarie University-Sydney

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 September 2013

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. aesthetic experience
  2. exer-game app
  3. physical games
  4. run!
  5. running embodiment
  6. zombies

Qualifiers

  • Research-article

Conference

IE'2013
Sponsor:
IE'2013: The 9th Australasian Conference on Interactive Entertainment -
September 30 - October 1, 2013
Melbourne, Australia

Acceptance Rates

IE '13 Paper Acceptance Rate 20 of 51 submissions, 39%;
Overall Acceptance Rate 64 of 148 submissions, 43%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)42
  • Downloads (Last 6 weeks)4
Reflects downloads up to 02 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2023)Verification of the Influence of Multiple Virtual Runners on Rival Recommendation for Acoustic AR Running Assistance System2023 IEEE International Conference on Consumer Electronics (ICCE)10.1109/ICCE56470.2023.10043457(01-06)Online publication date: 6-Jan-2023
  • (2022)Solitary Jogging with A Virtual Runner using Smartglasses2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00085(644-654)Online publication date: Mar-2022
  • (2021)A Rival Recommendation Approach for Acoustic AR Running Support System Considering the Athletic Ability of Users2021 IEEE International Conference on Big Data (Big Data)10.1109/BigData52589.2021.9671777(3500-3502)Online publication date: 15-Dec-2021
  • (2020)bARefootProceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology10.1145/3379337.3415828(579-593)Online publication date: 20-Oct-2020
  • (2018)Gamifications to Support Running Related Activities Based on Collaboration and Competition2018 IEEE 7th Global Conference on Consumer Electronics (GCCE)10.1109/GCCE.2018.8574725(359-360)Online publication date: Oct-2018
  • (2017) ‘I am he. I am he. Siri rules’ : Work and play with the Apple Watch European Journal of Cultural Studies10.1177/136754941770560521:1(78-95)Online publication date: 26-May-2017
  • (2017)Running with TechnologyProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31309661:3(1-17)Online publication date: 11-Sep-2017
  • (2017)13 Game Lenses for Designing Diverse Interactive Jogging SystemsProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116607(43-56)Online publication date: 15-Oct-2017
  • (2017)Inhibiting Freedom of Movement with Compression FeedbackProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053081(1962-1969)Online publication date: 6-May-2017
  • (2017)A Model-Based Approach for Designing Location-Based Games2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)10.1109/SBGames.2017.00012(29-38)Online publication date: Nov-2017
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media