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Collaborative music application for visually impaired people with tangible objects on table

Published: 21 October 2013 Publication History

Abstract

The collaborative work of visually impaired people and sighted people on equal ground plays a significant role for visually impaired people's social advance in society. We developed a collaborative application of music composition to achieve the goal mentioned above. This application has a beautiful tangible interface that would attract the attention of both visually impaired and sighted people, and multiple functions that are likely to induce collaborative communication among users. We demonstrated the experiment with six visually impaired people and six sighted people. In the experiment, the visually impaired people could lead the collaborative work without hesitating even in front of the sighted people whom they did not know very well. Then we focused our attention on the moment in which the visually impaired were having fun, and discussed the factor of the excitement.

References

[1]
S. Jordà, et al., "The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces", In Proc. of TEI '07, ACM Press, 2007, pp. 139--146.
[2]
I. E. Yairi nad T. Takeda, "A music application for visually impaired people using daily goods and stationeries on the table", In Proc. of Assets'12, ACM Press, 2012, pp.271--272
[3]
N. Rasamimanana, et al., "Modular musical objects towards embodied control of digital music", In Proc. of 'TEI 11, ACM Press, 2011, pp. 9--1

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  • (2024)Hearing the Bullseye: An Auditory-Cued Archery Exergame for the Visually Impaired and Their Sighted Family and FriendsCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678829(384-391)Online publication date: 14-Oct-2024
  • (2024)Designing a Safe Auditory-Cued Archery Exertion Game for the Visually Impaired and Sighted to Enjoy TogetherProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3688510(1-6)Online publication date: 27-Oct-2024
  • (2023)Understanding Peer-to-Peer Instructional Support in an Online Community for Blind Audio ProducersProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608399(1-15)Online publication date: 22-Oct-2023
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    cover image ACM Conferences
    ASSETS '13: Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
    October 2013
    343 pages
    ISBN:9781450324052
    DOI:10.1145/2513383
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 21 October 2013

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    Author Tags

    1. AR marker
    2. collaborative
    3. kinect
    4. music application
    5. visually impaired people

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    Overall Acceptance Rate 194 of 715 submissions, 27%

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    Cited By

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    • (2024)Hearing the Bullseye: An Auditory-Cued Archery Exergame for the Visually Impaired and Their Sighted Family and FriendsCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678829(384-391)Online publication date: 14-Oct-2024
    • (2024)Designing a Safe Auditory-Cued Archery Exertion Game for the Visually Impaired and Sighted to Enjoy TogetherProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3688510(1-6)Online publication date: 27-Oct-2024
    • (2023)Understanding Peer-to-Peer Instructional Support in an Online Community for Blind Audio ProducersProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608399(1-15)Online publication date: 22-Oct-2023
    • (2023)Understanding Digital Content Creation Needs of Blind and Low Vision PeopleProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608387(1-15)Online publication date: 22-Oct-2023
    • (2023)Virtual Collaboration Tools for Mixed-Ability Workspaces: A Cross Disability Solidarity Case from TurkeyProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580937(1-11)Online publication date: 19-Apr-2023
    • (2023)Tutoria11y: Enhancing Accessible Interactive Tutorial Creation by Blind Audio ProducersProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580698(1-14)Online publication date: 19-Apr-2023
    • (2022)Designing Gestures for Digital Musical Instruments: Gesture Elicitation Study with Deaf and Hard of Hearing PeopleProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3544828(1-8)Online publication date: 23-Oct-2022
    • (2022)Empowering Blind Musicians to Compose and Notate Music with SoundCellsProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3544825(1-14)Online publication date: 23-Oct-2022
    • (2022)SoundCellsProceedings of the 19th International Web for All Conference10.1145/3493612.3520462(1-12)Online publication date: 25-Apr-2022
    • (2022)Tac-Trace: A Tangible User Interface-Based Solution for Teaching Shape Concepts to Visually Impaired ChildrenIEEE Access10.1109/ACCESS.2022.322845510(131153-131165)Online publication date: 2022
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