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Alternatives: exploring the car's design space from an experience-oriented perspective

Published: 03 September 2013 Publication History

Abstract

Cars play an important role in many individual and social practices, often resulting in positive experiences, such as the freedom of the daily commute, the joys of intensive conversations, or the excitement of a discovered place. In this paper, we use the lens of Experience Design, -- particularly the notion that meaning and positivity is related to the fulfillment of universal psychological needs -- to explore the potential of an experience-oriented approach to design for interactivity in and through cars. Examples of designing for competence, autonomy, relatedness, security, stimulation, and popularity open up a space for novel articulations of cars. We show how each need is already apparent in car-related practices and explore how focusing on a particular need will become apparent in specific conceptual sketches.

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Cited By

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  • (2024)A Review on the Development of the In-Vehicle Human-Machine Interfaces in Driving Automation: A Design PerspectiveProceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3640792.3675718(160-174)Online publication date: 22-Sep-2024
  • (2024)Why drivers use in-vehicle technology: The role of basic psychological needs and motivationTransportation Research Part F: Traffic Psychology and Behaviour10.1016/j.trf.2023.11.014100(133-153)Online publication date: Jan-2024
  • (2023)The Attendant Perspective: Present Others in Public Technology InteractionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581231(1-18)Online publication date: 19-Apr-2023
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Published In

cover image ACM Other conferences
DPPI '13: Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
September 2013
263 pages
ISBN:9781450321921
DOI:10.1145/2513506
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Northumbria University: University of Northumbria at Newcastle

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 September 2013

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Author Tags

  1. automotive
  2. design methods
  3. experience design
  4. user experience

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  • Research-article

Funding Sources

  • BMW Group Research and Technology

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DPPI '13
Sponsor:
  • Northumbria University
DPPI '13: Designing Pleasurable Products and Interfaces
September 3 - 5, 2013
Newcastle upon Tyne, United Kingdom

Acceptance Rates

DPPI '13 Paper Acceptance Rate 27 of 53 submissions, 51%;
Overall Acceptance Rate 27 of 53 submissions, 51%

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Cited By

View all
  • (2024)A Review on the Development of the In-Vehicle Human-Machine Interfaces in Driving Automation: A Design PerspectiveProceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3640792.3675718(160-174)Online publication date: 22-Sep-2024
  • (2024)Why drivers use in-vehicle technology: The role of basic psychological needs and motivationTransportation Research Part F: Traffic Psychology and Behaviour10.1016/j.trf.2023.11.014100(133-153)Online publication date: Jan-2024
  • (2023)The Attendant Perspective: Present Others in Public Technology InteractionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581231(1-18)Online publication date: 19-Apr-2023
  • (2022)KiroProceedings of the ACM on Human-Computer Interaction10.1145/34928526:GROUP(1-21)Online publication date: 14-Jan-2022
  • (2022)The “DAUX Framework”: A Need-Centered Development Approach to Promote Positive User Experience in the Development of Driving AutomationUser Experience Design in the Era of Automated Driving10.1007/978-3-030-77726-5_10(237-271)Online publication date: 1-Jan-2022
  • (2021)Towards a Better Understanding of Social AcceptabilityExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451649(1-6)Online publication date: 8-May-2021
  • (2019)Visualising User Experiences: Analysing Embodiment of UX in Autonomous Vehicle ConceptsProceedings of the Design Society: International Conference on Engineering Design10.1017/dsi.2019.4111:1(4039-4048)Online publication date: 26-Jul-2019
  • (2019)Human Needs and Values as Guideline for Brands and Their ProductsUser Experience Is Brand Experience10.1007/978-3-030-29868-5_4(55-70)Online publication date: 13-Nov-2019
  • (2018)Participatory Prototyping to Inform the Development of a Remote UX Design System in the Automotive DomainMultimodal Technologies and Interaction10.3390/mti20400742:4(74)Online publication date: 24-Oct-2018
  • (2018)The Thing and I (Summer of ’17 Remix)Funology 210.1007/978-3-319-68213-6_2(17-31)Online publication date: 19-Jul-2018
  • Show More Cited By

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